Team Fortress 2

Team Fortress 2

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Hellstone
   
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Other: Halloween, Night
Game Mode: Payload
File Size
Posted
Updated
20.466 MB
Oct 7, 2015 @ 12:43pm
Nov 3, 2016 @ 2:07pm
16 Change Notes ( view )

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Hellstone

In 1 collection by ICS⭐
ICS TF2 Maps Collection
23 items
Description
This map is now official map in the game and was featured in Scream Fortress VII
(pl_millstone_event)

Welcome to Halloween 2015! Millstone has been haunted and turned to Hellstone! This time you won't teleport into hell (a lie). You push the ghost cart into the hell! Help the friendly ghost to get there! Meet also the horrors from the past halloweens and join the fun!

Map features, to mention some:

- Pumpkin bombs (ka-boom)
- Spells (you're a wizard Hairy)
- Ghosts (boo)
- Horseless Headless Horsemann! (HHH is mad again)
- Horseless Headless Horsemanns Headtaker (Off with ye heads!)
- More ghosts (more boo)
- Monoculus! (aye, the demomans eye)
- Use the monoculus teleport to get some goodies
- Mystery place, once you teleport using monoculus exit
- Hell, once you kill the monoculus
- More monoculus! (he's twice as mad)
- Skeletons

Thanks for everyone for their support and see you on hell!


Note: Map filename is pl_millstone_event
PS: Here is the original map on workshop
Popular Discussions View All (8)
12
Oct 19, 2015 @ 10:37pm
Startup issue
alalriv
6
Oct 29, 2015 @ 4:45pm
If Valve Doesnt Add This I Will...
Four
5
Feb 3, 2016 @ 10:29pm
Feedback reply
ICS⭐
202 Comments
ICS⭐  [author] Oct 18, 2015 @ 9:58pm 
There seems to be some sort of cubemap error for some with HDR if mat_specular is enabled. I'm investigating.
MPS Oct 18, 2015 @ 12:52am 
running my own server with this map now, ip is 90.224.203.201:27016
MPS Oct 18, 2015 @ 12:44am 
yeah, we'll see.
ICS⭐  [author] Oct 18, 2015 @ 12:40am 
I don't know yet, the main goal is pushing the payload while the boss enemies and other events make it a bit harder for both sides. But adding too much chaos is never good. I already reduced it by spawning spells less often and making events less frequent. It's now working nearly in the pace as i intended. But of course the number of players affects all things too. I have to think this over.
MPS Oct 18, 2015 @ 12:30am 
or spawning less skeletons and then having it?
ICS⭐  [author] Oct 18, 2015 @ 12:28am 
That's a good suggestinon, though the enemy bosses already spawn when caps are captured so it might be too much chaos out there and there is also another thing to consider. The wheel location itself. There's basically 4 general areas in the map where the capture points are. I cannot set wheel to every place on them. It would look odd and very out of place. But the wheel gave me an idea if i should replace the skeletons that spawn at random time after clock hits midnight with the wheel thing itself. Thanks for the thought!
MPS Oct 18, 2015 @ 12:20am 
would improve the map alot
MPS Oct 18, 2015 @ 12:20am 
try add the spin clock thing that makes random thing every capture of payload, like big head, small head, high jump and other.
TheKillerChicken Oct 17, 2015 @ 10:04pm 
Awesome map! I D/L'd it from tf2maps with the NAV seprately, which leads my to believe my gateway was corrupting it during transit through the workshop. Best event map I have played on yet.
ICS⭐  [author] Oct 17, 2015 @ 2:59pm 
You can now play this map on a live server! Connect to 89.166.50.111:27015 and start the halloween now!