Cities: Skylines

Cities: Skylines

123 ratings
World Trade Center - Part 9 of 11
   
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File Size
Posted
Updated
11.637 MB
Sep 16, 2015 @ 10:51am
Jun 23, 2016 @ 6:20pm
5 Change Notes ( view )
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World Trade Center - Part 9 of 11

In 1 collection by BoldlyBuilding
BoldlyBuilding's World Trade Center
13 items
Description
[www.paypal.me] [ko-fi.com]
If you'd like to support and motivate me in my work, please contribute via PayPal or Ko-Fi!
* www.paypal.me/KyleJHudak * www.ko-fi.com/boldlybuilding *

NOW FOR PLOPPABLE RICO!
If you have the optional Ploppable RICO mod by AJ3D , you can plop this building as a tourism property. If it's not available as a ploppable RICO, try re-subscribing to the asset.

ONE-PART ploppable version utilizing Boformer's Sub-Buildings Enabler is available
HERE
Subscribe to that version if you want to be able to place the entire set of buildings at once. It does not use Ploppable RICO and cims only go into 7 WTC.

The World Trade Center, Part 9 of 11

1:1 Scale

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DIRECTIONS FOR BUILDING IN-GAME:

WATCH THIS tutorial video to see how it's built, or follow the steps below:
https://youtu.be/5a_mgqRxEcM

1. FLATTEN the site (50x50 area at least) using the TERRAFORM TOOL MOD.
https://steamcommunity.com/sharedfiles/filedetails/?id=411095553&searchtext=terraform+mod
The area must be as flat as possible.

2. Build a road to the edge of the planned construction area, then build PART 1 (7 WTC) along that road. Extend Part 1's roads as needed.

3. Start plopping Parts 2-11 as per the site plan in the above gallery or at the link below, adding/closing the roads as needed. http://s17.postimg.org/3vobq6sgf/wtc_plan.jpg

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IMPORTANT NOTES:

- ALL 11 parts MUST be built, and built as they're intended to be laid out. They are not designed to be built individually or in different patterns.

- The 3D columns of the towers may result in odd patterns with poor or no anti-aliasing. You can fix this by using better anti-aliasing, or using the DYNAMIC RESOLUTION MOD, which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=406629464&searchtext=dynamic+resolution

- This complex was designed to be explorable with the GROUND LEVEL CAMERA MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=406749417&searchtext=first+person
You can also use the FIRST-PERSON CAMERA MOD to explore it: https://steamcommunity.com/sharedfiles/filedetails/?id=406255342&searchtext=first+person

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IN-GAME basics:

Level 6 Unique Building
Contains a number of hangout areas and entrances.
Lot size: 8x14
Construction Cost: $60,000
Maintenance Cost: $$2,500

MODEL basics:

Main Model:
7,812 tris and 2048x2048 textures.

LOD Model:
516 tris and 512x512 textures.

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16 Comments
♣¤ ¤۩۞۩ஜVIN Oct 1, 2024 @ 10:18pm 
part 9/11
general chicken Jul 12, 2023 @ 1:48pm 
part 9 / 11
INocturnalI Apr 8, 2023 @ 3:23am 
nice 9/11
DmitriSnep Nov 15, 2022 @ 8:04pm 
hehe, 9 of 11
Encolumned Oct 7, 2021 @ 6:07pm 
well, this part name is quite unfortunately funny, but it shouldnt be
earlswea Oct 20, 2019 @ 8:31am 
It is me or only recently we have have the After Dark DLC mod?
Yağız Gürcan Apr 1, 2018 @ 11:06am 
This is the one that crashes my game.

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
Reallifegangsterbob Oct 9, 2016 @ 1:18pm 
9/11 heh
Druth - Ambient Jun 6, 2016 @ 5:38am 
i love this
:csgob::facepunch::gmod::missing::p2aperture::worker::steambored::steamfacepalm::steamhappy::steammocking::steamsad::steamsalty:
Niyazigo Mar 14, 2016 @ 2:44am 
Captain, now we need "world finance center"
http://mstecker.com/images/nyccruise/nycb3_IMG_3334a3.jpg