Cities: Skylines

Cities: Skylines

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World Trade Center - Part 8 of 11
   
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18.089 MB
Sep 16, 2015 @ 10:50am
Jun 23, 2016 @ 5:14pm
3 Change Notes ( view )

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World Trade Center - Part 8 of 11

In 1 collection by BoldlyBuilding
BoldlyBuilding's World Trade Center
13 items
Description
[www.paypal.me] [ko-fi.com]
If you'd like to support and motivate me in my work, please contribute via PayPal or Ko-Fi!
* www.paypal.me/KyleJHudak * www.ko-fi.com/boldlybuilding *

NOW FOR PLOPPABLE RICO!
If you have the optional Ploppable RICO mod by AJ3D , you can plop this building as an office property. If it's not available as a ploppable RICO, try re-subscribing to the asset.

ONE-PART ploppable version utilizing Boformer's Sub-Buildings Enabler is available
HERE
Subscribe to that version if you want to be able to place the entire set of buildings at once. It does not use Ploppable RICO and cims only go into 7 WTC.

The World Trade Center, Part 8 of 11

1:1 Scale

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DIRECTIONS FOR BUILDING IN-GAME:

WATCH THIS tutorial video to see how it's built, or follow the steps below:
https://youtu.be/5a_mgqRxEcM

1. FLATTEN the site (50x50 area at least) using the TERRAFORM TOOL MOD.
https://steamcommunity.com/sharedfiles/filedetails/?id=411095553&searchtext=terraform+mod
The area must be as flat as possible.

2. Build a road to the edge of the planned construction area, then build PART 1 (7 WTC) along that road. Extend Part 1's roads as needed.

3. Start plopping Parts 2-11 as per the site plan in the above gallery or at the link below, adding/closing the roads as needed. http://s17.postimg.org/3vobq6sgf/wtc_plan.jpg

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IMPORTANT NOTES:

- ALL 11 parts MUST be built, and built as they're intended to be laid out. They are not designed to be built individually or in different patterns.

- The 3D columns of the towers may result in odd patterns with poor or no anti-aliasing. You can fix this by using better anti-aliasing, or using the DYNAMIC RESOLUTION MOD, which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=406629464&searchtext=dynamic+resolution

- This complex was designed to be explorable with the GROUND LEVEL CAMERA MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=406749417&searchtext=first+person
You can also use the FIRST-PERSON CAMERA MOD to explore it: https://steamcommunity.com/sharedfiles/filedetails/?id=406255342&searchtext=first+person

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IN-GAME basics:

Level 6 Unique Building
Contains a number of hangout areas and entrances.
Lot size: 8x16
Construction Cost: $200,000
Maintenance Cost: $8,000

MODEL basics:

Main Model:
31,013 tris and 2048x2048 textures.

LOD Model:
2,655 tris and 1024x1024 textures.

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Thanks for subscribing!
7 Comments
wiren.axel Sep 27, 2023 @ 5:45am 
I didnt have to use rico at all, for any of the buildings. even though it says rico on every picture of the assets.
earlswea Aug 31, 2018 @ 7:04pm 
Can you make an update where peopel are at the top of the observation deck?
Chomusuke Sep 8, 2017 @ 2:39pm 
If you plan on updating the whole complex, I'd like to say that there was a mall entrance on wtc 3 i believe, as well as wtc 4.
Luke Dec 2, 2016 @ 3:32pm 
could you make the Freedom Tower
OkapiJohn Jun 25, 2016 @ 4:13am 
Can I ask one thing? Could you do a version/more assets to "close" or complete the square without using the TwinTowers? I don't like huge skyscrapers in my cities but I love this low office buildings and the square. They are awesome, good job mate!
Joel Dec 12, 2015 @ 11:27am 
Very nice apart from the windows being too small so at an angle and at long distances the building is completely dark at night even on the highest detail setting. It only happens on the two towers (asset number 8 and 11). The restof the buildings are absolutely beautiful. Can you update it with some larger windows?
Some images to illustrate what I'm talking about. http://imgur.com/a/24vW3
Captain-No Sep 16, 2015 @ 10:57am 
fit well in my -NEW YORK- all in one Collection:
http://steamcommunity.com/sharedfiles/filedetails/?id=481138271
thank you, vote up