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Ultimately it depends on what you wanna do, for only having a server-rack-like thing where you shove timers, PBs or like the upcoming blocks then it could be simplified a lot, but still requires some kind of modification to the cubebuilder (which is rather hard aswell, if not impossible without completely replacing it).
The option of discarding large grid entirely and converting all large blocks to smallgrid with the proper adjusted size is also a thing... if you don't mind pressurization being 125 times slower :P (because 1x1x1 large block can hold 5x5x5 small blocks, that's 125x blocks to flood fill and check mountpoints and etc).
The main issue is tying the grids together physically (because you still need a separate small grid to hold the small blocks, even medieval engineers has a separate grid to place small on large).
We don't have access to making physics constraints, we can however logically link grids so that their terminals and electricity are shared (but it's rather buggy&crashy).
And we can't simply teleport the smallgrid in the place it has to be because it would then phase through other things when doing so and result in very clangy behavior. The large grid needs to be able to "stand" on the small grid and vice-versa...
Like 2-5 small grid blocks.
For merge block setups this would make adaptable distance a lot easier AND less wanky than adapter <-> piston <-> merge block.
Being forced, thanks to the grid systems, to put a piston OR rotor (which I think the adapter internally is) is already bad enough. Having two makes things only worse...
And also I think when I made this the vanilla rotor top was separate, so that's why :P
I dunno if/when I'll get to these xD