Space Engineers

Space Engineers

1,104 oy
Attachments - large to small grid without limits!
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Type: Mod
Mod category: Block, Script
Dosya Boyutu
Gönderilme
Güncellenme
2.233 MB
12 Eyl 2015 @ 1:53
14 Oca 2021 @ 8:11
20 Değişiklik Notu ( görüntüle )

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Attachments - large to small grid without limits!

Digi tarafından 1 koleksiyonda
Digi's Space Engineers mods
45 öğe
Açıklama
This mod adds a rotor that spawns with the opposite grid size head on it, large-to-small and small-to-large, aswell as a full block large to slim small for flush attachments.

This is a different version of Electronics Panel mod but with significant differences, as requested by its users :}



Please keep in mind:
- You can't place full blocks on the edges if there's an immediate full-block there, there is nothing I can do about this, if you want to use small blocks on large ships more naturally then I suggest just using smallships and get a smallship large block modpack instead.

Please let me know of any issue that I've not already talked about... or even if any of the issues I describe do not happen for you :P


Known Issues/To-fix
- Non-issue since safetylock is removed Safety lock causes items to not travel through the conveyor system (game issue).
- Fixed Error for client when one is placed, has no real effect so it's low priority.
- Fixed itselfNewly placed blocks don't attach to the spawned top plate because adv rotors don't have a manual attach action, unfixable until they do.
- FIXED!Using merge blocks will most of the time screw up the orientation and send it flying.


Related mods:
Electronics Panel - Small blocks on large grid


mod io?
Please read[gist.github.com]
373 Yorum
LordDeisDeDraco ⭕⃤ 31 Eki 2023 @ 7:41 
false alarm. One of my mods makes a copy of all the large blocks for a small grid, if there is no such version. So the mod works fine, I just made a mistake
LordDeisDeDraco ⭕⃤ 31 Eki 2023 @ 6:14 
how this mod work now?
previously, when you put a block in a large grid, a small block immediately appeared. And they appeared in the panel. And now neither one nor the other is happening
Digi  [yaratıcı] 30 May 2023 @ 22:14 
Hinges are also rotor block type.
C.DEF 30 May 2023 @ 16:19 
Would making this out of hinge code rather than rotor code make it more stable perhaps?
Kitty Of Pathos 1 May 2023 @ 19:48 
I just switch to another mod that adds 3x3 small hing and rotor heads.
Kitty Of Pathos 1 May 2023 @ 19:46 
It's a single player world and I have one adapter for the projector and another for the grinders, idk if because they are build with such close tolerances to large grids or what. The wife is on the pc now and I'm not really in the mood to spend even more then the five hours it took to widdle down my mod list to figure out the random crashing so it's unlikely I'll be getting a world save for you. My suggestion is just adding it as a known issue for anyone who may be expecting issues would have some indication that this mod may be the culprit. That was the goal of my comment.
Digi  [yaratıcı] 1 May 2023 @ 16:51 
Well you could add it back and see if it happens again with that contraption (could use creative tools to build it faster) then send me that world when it does =)

I'll try some grinders on it but I'm not sure what you're doing with projector there.

Also this is you loading the world from the game yes? not a dedicated server?
Kitty Of Pathos 1 May 2023 @ 16:42 
I didn't think it could be this mod so it was one of the last ones I removed in my efforts to fix the issue, after removing this it worked fine and I've been continuing my save, so no backups are left of that event, sorry. I had used it with azimuths grinders to make a grinder pit, as I typically do with hinges but yeah, for what ever reason this mod did not like being connected to either a projector or a bunch of grinders, and/or heavily loaded. idk. :sabotage:
Digi  [yaratıcı] 1 May 2023 @ 16:24 
Did you narrow it down to be this mod by removing other mods? If so, can you publish that world so I can try it and see what's going on :}
Kitty Of Pathos 1 May 2023 @ 13:13 
Yo, this mod causes my game to get stuck in loading loops without a log output. Been scratching my head for days about this.