Space Engineers

Space Engineers

3,976 avaliações
Build Info
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Type: Mod
Mod category: Script, Other
Marcadores: hud
Tamanho:
Publicado em:
Atualizado em:
8.039 MB
6 set. 2015 às 23:10
3 de mai. às 9:40
155 notas de alterações ( ver )

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Build Info

Numa coleção por Digi
Digi's Space Engineers mods
50 itens
Descrição
Displays more information about the block you're holding or aiming at, along with other features listed below.

Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides.

Highlight features
  • Config/ModMenu - Player customizable and toggleable features
    Most of this mods' features can be customized or turned off entirely.

    Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)

    Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.

  • Equipped/aimed block information
    Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)

    Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
    It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
    Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.

    Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).


  • Overlays
    Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)

    Cycled by pressing Ctrl + (can be changed in config/modmenu).
    Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.


  • Terminal extra info
    Fills in missing info from the block's bottom-right info in the terminal.
    Stuff like inventory usage+mass, power stats, production status, etc.
    Cockpits/RCs also contain grid-wide power stats.
    Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).


  • Toolbar Info
    This covers a wide range of things for toolbars:
    - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
    - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
    - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
    - Block actions in toolbars have improved text status that includes block-group-aware status too.

    Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.

    You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.


  • ConveyorVis / Conveyor network visualization
    Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
    (Screenshot #2)
    It automatically refreshes when ship blocks or connections change.

    - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
    - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
    - Dots same colors as the network indicate blocks with a single port (dead end).
    - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
    - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).


  • ... and many more little things
    But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list[gist.github.com]


Soft dependency: Text API
The Text API mod is used for better text representation and placement.
Due to the game's auto-adding of dependencies that mod should be automatically installed.

However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.


For modders:
Read: https://github.com/THDigi/BuildInfo/blob/master/Data/Scripts/BuildInfo/API%20Information.txt


Known issues
- Rotating blocks while they're frozen doesn't rotate overlays (game issue: SE-7722).
- Multi-selection block detail info is affected by GUI opacity because it's rendered under, unfixable without KSH adding a way to draw over GUI.


Public testing of new features / bleeding edge version
I've decided to add new features/changes to a separate mod for public testing, if you want to help with testing and feedback, head over to this other mod and read its description:
BuildInfo (bleeding edge build).


Common fixable issues
  • Mod doesn't do anything
    If there wasn't a very recent SE update then it might be download corruption, see guide on fixing that: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
  • No text / text and background misaligned
    Most likely you just changed your monitor which has a new aspect ratio, an easy realtime fix for this is to go to options -> display and click ok. Simply restarting the game should also fix it.
  • Error during loading - IOException: The process cannot access the file
    Most likely caused by another mod's errors during your previous world's unload.
    A game restart will temporarily get rid of it but you need to identify the erroring mod by looking in the log at the previous world's unload.
    For more details: SE Wiki - known errors[spaceengineers.wiki.gg]


mod io?
Please read[gist.github.com]
Discussões Populares Ver todos (59)
1
7 de abr. às 11:13
Toolbar lables
4peace
2
1 mar. 2024 às 14:19
Show overlay for more than 2 blocks at once?
Itagane
1
7 de abr. às 11:18
Hotfix request: please let modded blocks using the Assembler TypeId retain their own custom InputConstraintIcon
_jo.nat_
1.832 comentários
Abisius Xarvenius Carbensius 11 de mai. às 9:57 
@Jack Schitt
i usually dont outright delete it but move it to a backup location in case i need it later and delete it then when its clear its no longer needed.
Jack Schitt 11 de mai. às 9:51 
Ah, thanks! Delete it and the default will get generated?
Abisius Xarvenius Carbensius 11 de mai. às 9:46 
@Jack Schitt
config stuff inside the main and world specific storage file is usually autogenerated if its not there, so that is one way to reset configs.
Jack Schitt 11 de mai. às 9:41 
Is there a way to reset the local config file back to its default state if we'd want to? If so...how do we do that?
andersenman 4 de mai. às 4:30 
Beautiful update, thank you!
(DANIEL) 3 de mai. às 22:08 
It would be possible to add a variation that allows the admin to use a command similar to "/bi cn" to have access to see other players, to help and guide new players, something like: /admbi cn ?
Digi  [autor] 29 de abr. às 14:00 
The bleeding edge version is now updated with the fixes and other stuff I had there laying around since last year, didn't have much time to test :( if anyone is fine with reporting issues please use that one (in general), I could really use the testing and feedback too, thanks :}
Rastlore30 29 de abr. às 2:52 
ok good, lol, I thought it was just me having this issue. Thought I had accidentally messed with a keybind or some other operator level snafu. Thanks Rayanth, I had forgotten about the period and comma option to change toolbars.
Rayanth 28 de abr. às 17:47 
Clarification: if I use period and comma to change toolbars, the build info panel DOES update. It's when I use Ctrl+# that it does not. It always used to before the .206 update.
Rayanth 28 de abr. às 17:44 
same issue as tonycurran1. my toolbar page keybinds are still set to defaults, I can switch toolbars just fine, but the Build Info detail page showing what the toolbar buttons do is stuck on page 1. Also things like the battery charge % on the battery buttons is missing now.