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Báo cáo lỗi dịch thuật
The bug means they are set to non-hostile and just stand around doing nothing when they are supposed to be ambushing you.
I tried everything and none of the Ids for the Talon Company were working with the setrereputation command and I believe it is because the ID needs to be a ReputationID, not a FactionID, and unfortunately the Talon Company does not have a Reputation FormID in the latest TTW (I checked by loading up GECK on TTW Reputations).
Weirdly, older versions of TTW do have seem to have had a Reputation entry for Talon Company, but its gone now.
I don't think this is the cause of the bug, as it seems like a vanila FO3 bug that was never fixed, but it does mean it cannot be fixed via the console. You'll just get error messages saying the Reputation id cannot be recognised or is invalid.
Been trying to set the Dead Horse's reputation to neutral, (accidentally no-scoped Follows-Chalk before he could talk to me but I've made so much progress in Zion in terms of discovery that I'm not sure if I'm comfortable with restarting the campaign) and the ID for them (for me anyways, I know that it's different for everybody) is 0200a926, so I type:
setreputation 0200a926 0 1
and the console spits this back at me:
Invalid reputation '0200a926' for parameter Reputation
My best guess is that the console is somehow mistaking the ID for the rep value, yet if I don't enter an actual ID it will recognize that fact, so not putting in an ID asks me to enter one, and putting one in mistakes it for a value, any advice that could be given for this? Or should I just load a pre-Zion save and start again, undoing all the location discovery and a level up?
1) "setreputation <ID> 0 0" to remove all negative reputation,
and "setreputation <ID> 1 0" to remove all positive.
2) tdetect to turn off detection.
3) setav aggression 0, to all the NPC's. This means when you open the console, click with the mouse cursor on the hostile NPC (who will not attack you, thanks to the tdetect), and write setav aggression 0 for EACH hostile NPC. You can give yourself Perception 10 to find the NPCs easier, palyer.setav perception 10.
4) After you setav aggression 0 all the NPCs, type tdetect again, and return to your previous Perception. (For me I used player.modav perception -3, and my percep came back my 7).
5) Profit.
Just used this on Powder Gangers, and it works. Have fun!