Space Engineers

Space Engineers

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Shaostoul's: Font
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.595 MB
Jul 30, 2015 @ 10:53pm
Oct 28, 2016 @ 7:34pm
7 Change Notes ( view )

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Shaostoul's: Font

In 1 collection by Shaostoul
Shaostoul's: Complete Subpack
26 items
Description
Shaostoul's: Font
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large & small grid variants.
- All blocks are in a "Shaostoul" tab.

Available blocks:
26 - Letters
10 - Numbers
15 - Symbols

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
11 Comments
Shaostoul  [author] Mar 5, 2019 @ 10:09pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] Apr 13, 2018 @ 2:20pm 
Nah man, I have to 3D model everything. I can 'sorta' use a font but, then I have to clean it up and make it 3D and stuff.
Shaostoul  [author] Apr 13, 2018 @ 12:21pm 
Not immediately. If I were to do non-latin characters, it'd end up requiring incentive. The first easiest method of incentive would be Patreon support. The second cheap version would be to get enough people together that want non-latin characters and to post here or on my Discord to request them. If someone is in demand enough, I usually focus on that but, if something is donated for, I definitely focus on that first. I have a lot on my plate right now and not enough time to make everything and fix everything that needs it so, I'm presently focusing on stuff that's being requested by my Patrons and stuff that's in most demand.
Shaostoul  [author] Jan 12, 2017 @ 1:18pm 
You can most certainly use any of them corzra. :)
Under Frog Jan 12, 2017 @ 11:56am 
Do to the limited means i am corzra i would like to use your mod in my surival series... there will be no money involved as. i made clear to my team this will be free fun.. and i would loveshow your mod so im saking for your permission to use said mod.
Shaostoul  [author] Oct 28, 2016 @ 7:25pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [author] Jul 1, 2016 @ 2:27pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
737✈Garrus Mar 31, 2016 @ 12:30pm 
Suggestion:

Special letters ÅÄÖ would be good to have and Ë as in Citroën. :)
Shaostoul  [author] Feb 28, 2016 @ 8:18am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] Feb 2, 2016 @ 7:16am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.