Cities: Skylines

Cities: Skylines

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NoPillars ( v1.1+ compatible )
 
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0.612 MB
Jun 18, 2015 @ 9:18am
Jan 5, 2016 @ 9:49pm
10 Change Notes ( view )

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NoPillars ( v1.1+ compatible )

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In 1 collection by BloodyPenguin
Penguin's Modding Tools
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Description
Its name says everything about it

This is my fixed and improved version of some danny's excellent NoPillars mod.Original mod seems to be abandoned and I've adopted it. This version of NoPillars is compatible with European Buildings Unlocker and with all mods that provide additional roads (Traffic++, Network Extensions, etc) and with Network Skins too. I've also added some handy new features (like zoning toggling).

IMPORTANT NOTE
You have to unsubscribe original NoPillars mod to avoid conflicts with my fixed version

Conflicts:
original NoPillars mod (for obvious reason), Toggle Zoning mod (this version of NoPillars implements its functionality without conflicts with itself and with Traffic++, so Toggle Zoning is no longer needed).

This mod provides two options:
- "Panel always visible" Enable this if you need this mod's functionality not only when placing roads
- "Reset drop box positions on panel hiding" - If this option is enabled pillars and zoning settings will be reset to 'Default' next time you activate the mod panel.

Note: If you need to place props/trees on roads I strongly recommend to use my Prop Anarchy (& Tree Anarchy) mod instead of 'No Collision' mode this mod provides. That mod also provides placing props/trees under water and within buildings footprints.

Feel free to comment. Pull requests welcome.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

Latest updates:

(1/6/2016) HOTFIX FOR UPDATE 7
Fixed: The mod will no longer stuck in selected mode when always visible option is enabled
Fixed:: Options are now actually load from config on game start
Changed: Mod panel will show for buildings that have networks (like intersections, harbors, parks etc.) if always visible option is disabled

(1/5/2016) UPDATE 7
Added: Options entry

(1/5/2016) UPDATE 6
Changed: Placed drop downs on movable window that is visible only when network tool is active
Added: custom pillars support (thanks @boformer for that awesome feature!)
Added:: Network Skins compatibility mode. When Network Skins is active pillars drop down won't show up.

If you like this mod and/or want to support me you can donate here:
[www.paypal.com]
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (7)
2
Apr 26 @ 6:00am
Force zoning does not work
BelgianGuy
3
May 15 @ 8:45am
Zoning Idea/Suggestion
Blackdragonbird
1
Oct 19, 2016 @ 9:37am
Overlap Function
Bierstrijder
< >
621 Comments
Liar32 Sep 9 @ 3:15am 
I have a problem. The mod isn’t working. Even if i choose ‘none’ pillar or light it still puts a default pillar or light. How to fix?
CarlosGardes Jul 30 @ 6:05pm 
Is this compatible with MOM?
LordBelakor Jun 9 @ 5:21pm 
Btw this messes up zoning of adjacent streets you attach a "no zoning + collision" street to. If its not possible to make a no pillars mod without the zoning, could there be an option for No collision without the +no zoning? Would be much appreciated as this mod is a lifesaver. And I unsubscribed from the other no zoning mods for tests regarding my post from 8th may. I guess your mod is the one causing the holes in the high density commercial zoning
LordBelakor May 8 @ 4:54am 
would be nice if there is a version of this without the zoning feature. As other traffic mods have that feature, in a no pillars mod adding this is cause for possible problems. Searching for the cause of a bug, in a 4x4 high density commerical zone after rebuild due to city issues a hole in the middle 2x2 appears. As for now, TM:PE, zoning toolset and this mod have this option. As this mod is essential as the other two, it would be nice if the feature would be removed or a verison without would exist
Mæthos Apr 27 @ 9:20am 
@chrisjonesville Same problem here. Doesn't matter how I remove them (placing road without pillars, deleting pillars afterwards with move it ...).
Have you found a solution for that issue?
I love Ben Apr 14 @ 4:14pm 
I dont see the zoning/overlap window in my game. Common issue?
Frank Mar 26 @ 7:21pm 
"Its name says everything about it", no, it's not like that
Phl3gmaTREEc Feb 10 @ 11:09am 
Any chance for this mod to support monorail? Specifically, I would like to choose different pillars for monorail track, so I can build it over roads.
Skuller Feb 9 @ 11:23am 
@chrisjonesville Try move it mod
wingyi-ho Feb 8 @ 1:09pm 
The mod is not work to me (no industries DLC), once I replace the no zoning road back to the default one, the game crashes.