Cities: Skylines

Cities: Skylines

2,263 ratings
NoPillars ( v1.1+ compatible )
   
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0.612 MB
Jun 18, 2015 @ 9:18am
Jan 5, 2016 @ 9:49pm
10 Change Notes ( view )

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NoPillars ( v1.1+ compatible )

In 1 collection by BloodyPenguin
Penguin's Modding Tools
20 items
Description

Its name says everything about it

This is my fixed and improved version of some danny's excellent NoPillars mod.Original mod seems to be abandoned and I've adopted it. This version of NoPillars is compatible with European Buildings Unlocker and with all mods that provide additional roads (Traffic++, Network Extensions, etc) and with Network Skins too. I've also added some handy new features (like zoning toggling).

IMPORTANT NOTE
You have to unsubscribe original NoPillars mod to avoid conflicts with my fixed version

Conflicts:
original NoPillars mod (for obvious reason), Toggle Zoning mod (this version of NoPillars implements its functionality without conflicts with itself and with Traffic++, so Toggle Zoning is no longer needed).

This mod provides two options:
- "Panel always visible" Enable this if you need this mod's functionality not only when placing roads
- "Reset drop box positions on panel hiding" - If this option is enabled pillars and zoning settings will be reset to 'Default' next time you activate the mod panel.

Note: If you need to place props/trees on roads I strongly recommend to use my Prop Anarchy (& Tree Anarchy) mod instead of 'No Collision' mode this mod provides. That mod also provides placing props/trees under water and within buildings footprints.

Feel free to comment. Pull requests welcome.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

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Popular Discussions View All (7)
2
Apr 26, 2019 @ 6:00am
Force zoning does not work
DesertFish
3
May 15, 2019 @ 8:45am
Zoning Idea/Suggestion
Blackdragonbird
1
Aug 2 @ 2:57am
How to upgrade existing roads?
CrusaderRO
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640 Comments
2780494969 Oct 22 @ 11:59am 
他们都在说什么 我老爸老妈叫我去读书我没去
1302732661 Oct 2 @ 10:07pm 
没网格?开了什么zoo什么的,如果两条路太接近,路上就会也能造房子
1302732661 Sep 2 @ 7:01am 
太难了:steamfacepalm:
超级角色登场007 Jul 21 @ 4:08pm 
无支柱
asterisk11231 Jun 22 @ 5:36pm 
"Not working with MOM / new over ground metro."

- Use the "over road version"
- Pick the appropriate pillar for the road you're going over using MOM, potentially network skins if "new over ground metro" = vanilla sunset harbor patch metro update
- If you still need to, use road anarchy.

MOM is designed in a way that ignores the default systems, so they'd have to make a plugin patch, but more specifically pillars aren't the only issue preventing the placement. Additionally...as with super stack, narrow stack, or the san Francisco bridge, you will generally find it easier to build the top-most network first - and any tunnels /dead last/, though some more complicated assets (Sydney, SF bridges come to mind) have more specific instructions.
柳比乐 May 15 @ 3:17am 
中国人好难啊:steamhappy:
X-cited Apr 26 @ 10:16pm 
Not working with MOM / new over ground metro.
daggerdalerocks Apr 23 @ 1:49pm 
This mod doesn't seem to be working with the new above ground metro tracks. Above ground metro tracks are the only thing that still has pillars.
Suzu Apr 2 @ 7:17am 
Ok @BloodyPenguin a found a little "bug" I should say. Mod allow you to change pillars when you build road/track/whatever network right? New overground metro tracks are out of list in both ways. You can't change pillars for them and you can't use OM pillars for anything else.
NxT_Gamr Mar 27 @ 2:09pm 
Thanks a lot for your work! :)