Cities: Skylines

Cities: Skylines

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NoPillars ( v1.1+ compatible )
   
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641.852 KB
2015年6月18日 9時18分
2016年1月5日 21時49分
10 項目の変更履歴 ( 表示 )

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NoPillars ( v1.1+ compatible )

BloodyPenguin 作成の 1 件のコレクション
Penguin's Modding Tools
18 アイテム
解説

Its name says everything about it

This is my fixed and improved version of some danny's excellent NoPillars mod.Original mod seems to be abandoned and I've adopted it. This version of NoPillars is compatible with European Buildings Unlocker and with all mods that provide additional roads (Traffic++, Network Extensions, etc) and with Network Skins too. I've also added some handy new features (like zoning toggling).

IMPORTANT NOTE
You have to unsubscribe original NoPillars mod to avoid conflicts with my fixed version

Conflicts:
original NoPillars mod (for obvious reason), Toggle Zoning mod (this version of NoPillars implements its functionality without conflicts with itself and with Traffic++, so Toggle Zoning is no longer needed).

This mod provides two options:
- "Panel always visible" Enable this if you need this mod's functionality not only when placing roads
- "Reset drop box positions on panel hiding" - If this option is enabled pillars and zoning settings will be reset to 'Default' next time you activate the mod panel.

Note: If you need to place props/trees on roads I strongly recommend to use my Prop Anarchy (& Tree Anarchy) mod instead of 'No Collision' mode this mod provides. That mod also provides placing props/trees under water and within buildings footprints.

Feel free to comment. Pull requests welcome.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

GitHub repository[github.com]

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人気スレッド 全て表示 (7)
3
2019年5月15日 8時45分
Zoning Idea/Suggestion
Blackdragonbird
2
2019年4月26日 6時00分
Force zoning does not work
JayDee
1
2020年8月2日 2時57分
How to upgrade existing roads?
CrusaderRO
680 件のコメント
fishermand 2023年8月4日 13時48分 
Don't work don't waste your time
IronBee 2023年3月21日 10時09分 
:steamthumbsdown: dosn't works. use "network skins".
【みずき】暁山瑞希 2023年1月16日 19時29分 
@yao_zhou thx a lot bro
yao_zhou 2022年12月15日 2時31分 
Use Network Skins 2 instead
Wielvakia 2022年10月8日 8時18分 
I would like to thank you for the years of making my game better with this mod. Thank you!
[GER] Macalanias ´88 2022年6月7日 1時00分 
yes, doesnt work anymore. after loading all pillars are back
StarmanW57 2022年5月12日 11時21分 
Howdie Mayors; what other mod do I need for this mod to work properly? Alls I have right now is the no zoning/collision part working.
Arnomrnym 2022年4月14日 7時23分 
Compatibility Report:
- Enable this if you want to use it, or unsubscribe it. Disabled mods can cause issues.
- Users are reporting issues:
* Custom pillars might reset on next load.
* UI for the mod not fully working.
- An alternative you could use:
* [Steam ID 1758376843] Network Skins (Airports DLC compatible)
Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1758376843
76561198377848652 2022年2月22日 5時29分 
fuck 就没有中文的吗,,干
rossminajo 2022年2月5日 17時07分 
I have the exact same issue as LGS and also can’t find a problem with any mods?????


4 Feb
Had an issue pop up for this today that seems like it's related to this mod. I rarely ever have any options from the mod set to anything other than default when in the road builder. All of my raised roads are appearing as having no pillars at all, even through the option for pillars is set to default. I originally thought that the workshop road had broken or something, but I tried it on a vanilla road and it's the same result. I used the MoveIt mod to check and see if there was a pillar there, and there sure was. It's as if the game is registering that there is a pillar there, but it's not visible. I definitely could plop down each individual pillar, but I'm in the process of building lots of bridges and off-ramps that it would be very tedious to do so. Unsure why this happened all of a sudden, I just noticed it as I was building a ramp.