Distance
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Difficulty: Expert
Mode: Sprint
Метки: level
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9 июн. 2015 г. в 14:58
23 дек. 2016 г. в 6:34
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Can you white-knuckle your way to first place?
Комментариев: 43
JTrevail  [создатель] 25 мая. 2022 г. в 17:56 
Thanks; I'm glad you, and Refract, liked it :)
LT_Schmiddy 9 мая. 2022 г. в 19:54 
This is abolutely my favorite level in the game. So glad it got added to the official level list.
JTrevail  [создатель] 4 мая. 2018 г. в 12:33 
To set gold, I usually grind at my own level to see what kind of time I can get on a clean run. Diamond is definitely for the creative folks playing on a level which is usually beyond what I and other mere mortals can hope to accomplish.

I hope to make more levels which have the same impact. I'm glad you enjoyed it :)
Arc 2 мая. 2018 г. в 20:27 
Got my time down to a 1:59:12 (59th global) after coming back from not playing for a long time, is the fact you practically require shortcutting for diamond deliberate? Cause even the longest diamond time is flying all over the place.

That aside, thanks for making the most memorable hard level I played before moving on way back when.
JTrevail  [создатель] 16 янв. 2017 г. в 8:51 
I actually never disable flight, it' good for making a recovery. Glad you enjoyed it :)
5el. 16 янв. 2017 г. в 8:08 
It was a tough call, but I've come to conclude that this is the best level in the game as far as gameplay goes. I used to believe that flightless levels can never be matched by flighted ones. Thanks for proving me wrong :)
JTrevail  [создатель] 3 ноя. 2015 г. в 13:56 
I've fixed the draw distance issue and set the difficulty to expert; the level is harder in cockpit view, so why not.
JTrevail  [создатель] 27 окт. 2015 г. в 16:18 
Strangely satisfying, eh? It isn't the hardest level, but when you're "in the zone" and you do a clean run, it has that effect.

Congrats :)
Edwyndham 27 окт. 2015 г. в 9:38 
Did eventually get that gold, such a tough run. Uploaded a vid of running through it to beat the 2:08 youtube.com/watch?v=H9J5n7wE9YE
JTrevail  [создатель] 20 окт. 2015 г. в 12:32 
Refract is working on a new fog system, so I will be able to close up the gaps where the skybox shows through due to the reduces draw distance in Unity 5. Yay Refract :D