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Difficulty: Expert
Mode: Sprint
Tag: level
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9 Jun 2015 @ 2:58pm
23 Des 2016 @ 6:34am
9 Catatan Perubahan ( lihat )

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Can you white-knuckle your way to first place?
43 Komentar
JTrevail  [pembuat] 25 Mei 2022 @ 5:56pm 
Thanks; I'm glad you, and Refract, liked it :)
LT_Schmiddy 9 Mei 2022 @ 7:54pm 
This is abolutely my favorite level in the game. So glad it got added to the official level list.
JTrevail  [pembuat] 4 Mei 2018 @ 12:33pm 
To set gold, I usually grind at my own level to see what kind of time I can get on a clean run. Diamond is definitely for the creative folks playing on a level which is usually beyond what I and other mere mortals can hope to accomplish.

I hope to make more levels which have the same impact. I'm glad you enjoyed it :)
Arc 2 Mei 2018 @ 8:27pm 
Got my time down to a 1:59:12 (59th global) after coming back from not playing for a long time, is the fact you practically require shortcutting for diamond deliberate? Cause even the longest diamond time is flying all over the place.

That aside, thanks for making the most memorable hard level I played before moving on way back when.
JTrevail  [pembuat] 16 Jan 2017 @ 8:51am 
I actually never disable flight, it' good for making a recovery. Glad you enjoyed it :)
5el. 16 Jan 2017 @ 8:08am 
It was a tough call, but I've come to conclude that this is the best level in the game as far as gameplay goes. I used to believe that flightless levels can never be matched by flighted ones. Thanks for proving me wrong :)
JTrevail  [pembuat] 3 Nov 2015 @ 1:56pm 
I've fixed the draw distance issue and set the difficulty to expert; the level is harder in cockpit view, so why not.
JTrevail  [pembuat] 27 Okt 2015 @ 4:18pm 
Strangely satisfying, eh? It isn't the hardest level, but when you're "in the zone" and you do a clean run, it has that effect.

Congrats :)
Edwyndham 27 Okt 2015 @ 9:38am 
Did eventually get that gold, such a tough run. Uploaded a vid of running through it to beat the 2:08 youtube.com/watch?v=H9J5n7wE9YE
JTrevail  [pembuat] 20 Okt 2015 @ 12:32pm 
Refract is working on a new fog system, so I will be able to close up the gaps where the skybox shows through due to the reduces draw distance in Unity 5. Yay Refract :D