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Difficulty: Expert
Mode: Sprint
Marcadores: level
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9/jun./2015 às 14:58
23/dez./2016 às 6:34
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Can you white-knuckle your way to first place?
43 comentário(s)
JTrevail  [autor(a)] 25/mai./2022 às 17:56 
Thanks; I'm glad you, and Refract, liked it :)
LT_Schmiddy 9/mai./2022 às 19:54 
This is abolutely my favorite level in the game. So glad it got added to the official level list.
JTrevail  [autor(a)] 4/mai./2018 às 12:33 
To set gold, I usually grind at my own level to see what kind of time I can get on a clean run. Diamond is definitely for the creative folks playing on a level which is usually beyond what I and other mere mortals can hope to accomplish.

I hope to make more levels which have the same impact. I'm glad you enjoyed it :)
Arc 2/mai./2018 às 20:27 
Got my time down to a 1:59:12 (59th global) after coming back from not playing for a long time, is the fact you practically require shortcutting for diamond deliberate? Cause even the longest diamond time is flying all over the place.

That aside, thanks for making the most memorable hard level I played before moving on way back when.
JTrevail  [autor(a)] 16/jan./2017 às 8:51 
I actually never disable flight, it' good for making a recovery. Glad you enjoyed it :)
5el. 16/jan./2017 às 8:08 
It was a tough call, but I've come to conclude that this is the best level in the game as far as gameplay goes. I used to believe that flightless levels can never be matched by flighted ones. Thanks for proving me wrong :)
JTrevail  [autor(a)] 3/nov./2015 às 13:56 
I've fixed the draw distance issue and set the difficulty to expert; the level is harder in cockpit view, so why not.
JTrevail  [autor(a)] 27/out./2015 às 16:18 
Strangely satisfying, eh? It isn't the hardest level, but when you're "in the zone" and you do a clean run, it has that effect.

Congrats :)
Edwyndham 27/out./2015 às 9:38 
Did eventually get that gold, such a tough run. Uploaded a vid of running through it to beat the 2:08 youtube.com/watch?v=H9J5n7wE9YE
JTrevail  [autor(a)] 20/out./2015 às 12:32 
Refract is working on a new fog system, so I will be able to close up the gaps where the skybox shows through due to the reduces draw distance in Unity 5. Yay Refract :D