Team Fortress 2

Team Fortress 2

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Other: Jungle
Game Mode: Arena
File Size
Posted
Updated
36.617 MB
Jun 2, 2015 @ 2:50pm
Jun 18, 2017 @ 2:19pm
3 Change Notes ( view )

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Discovery

Description
Arena_Discovery is cliffside-excavation of an old Mayan waterfall temple. To spice the mode up, there is a random 1 in 3 chance that the round will spawn a special Knockout powerup on top of the giant head in the center of the map.

To win, either kill all the enemy players or, after 1 minute, capture the center control point that forms from the collapsed bridge.

Thanks to:
3dnj - Emerald Water
Heyo(Sean) - Jungle Models
Freyja - Tent Model
BANG! - Shrine Model
E-Arkham - Banyan Tree Model / Mayann Models / Textures
GetGrenade - Head Model
Ravidge - Palm Tree Models / Construction Models
Prestige - Official Pack Checker
Owlyoop - Official Backup Pack Checker
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59 Comments
SpeedyFilms May 15 @ 4:04pm 
Can you make your maps more higher plz
SpeedyFilms May 12 @ 10:38am 
Can you make your lightling and shadow more higher plz
AlienAgent May 3 @ 4:13pm 
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음부 슬레이어 Mar 20 @ 8:23am 
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FullMetal Jul 28, 2017 @ 6:03pm 
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▓▓▓▓▓█░░░░ Valve , ░░░█
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▓▓▓▓▓█░░░░ Please ░░█
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_PAGAZIT Jul 20, 2017 @ 12:19pm 
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▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
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Shark Merchant Jul 12, 2017 @ 6:11pm 
This map should have been added day one.
KnightBob7 Jun 18, 2017 @ 3:34pm 
::Egan:: Thanks for the update! :steamhappy:
::Egan::  [author] Jun 18, 2017 @ 2:36pm 
Changes from rc1:
- Changed the custom .mp3 files to .wav, this does increase the filesize by 4mb, but I was having semi-consistent .mp3 decoding issues previously (sometimes the sounds didn't play).
- The knockout powerup movement speed bonus has been changed from +33% to +500%. In tests it showed that while the move speed bonus was headed in a good direction, it wasn't extreme enough to be useful. Now it should be, and also a bit goofier which is fun.
- Added in some small sightline blocking fences to mid. These don't break the major sightlines in the map but they do help you feel safer walking around in the middle area, which is important when there are a lot of things happening there.
- Made the screen shake that plays on 'special powerup round' less subtle. Should better represent the idea it's a special round. It's kinda a subtle change but it seems to help.
- Adjusted some clipping.
- Adjusted some textures.
- Adjusted some prop fade distances.
Pitchumi May 7, 2017 @ 12:19pm 
Something sure, this map is beautiful.