RimWorld

RimWorld

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Milira Faction: Milira Imperium
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Mod, 1.6
File Size
Posted
Updated
34.946 MB
Oct 17 @ 12:23am
Oct 21 @ 7:39pm
20 Change Notes ( view )
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Milira Faction: Milira Imperium

Description
Before You Use
This mod contains many references and in-jokes about other video games. For the best experience, please don’t tie it too closely to the “official” Milira storyline.
For story purposes, this mod depicts achieving FTL travel via psionics. This may conflict with vanilla RimWorld lore.

The weapons are stronger than Milira race, but you can customize weapon parameters in the mod settings.

Faction overview
Another branch of the Milira race, under the guidance of an Archotech god, forged a different path: they harnessed all the resources of their home star system and, through centuries of unparalleled engineering feats, constructed twenty Juggernaut-class warships. These colossal motherships are not only megacities but also fortresses. Each is capable of sustaining tens of millions of Milira and independently leading entire fleets in military operations.
In time, this tribe cast off the old traditions of the other sky elves and founded a powerful regime known as the Milira Imperium.
Under the guidance of their Archotech god, they launched endless grand crusades. Throughout these crusades, they stood against the void Archotech god Horax, eradicated the rampaging Mechanoid legions, and liberated humanoid interstellar states mired in tyranny.
Will this Imperial Fleet that has appeared on this rimworld bring peace to this planet—or its destruction?

From planetary orbit, the Milira Imperial fleet sends you a friendly hail. Let the show begin!

This mod adds new factions, new powerful scenario, Royalty support, a tech tree, weapons, equipment, quests, and Milira from the Imperium background, etc.

Producer
Code: Me
Texture: 甲醛, XAVIER, musket doc

Code References
Milira Race
CeleTech Arsenal MKIII
[OA]Ratkin Faction: Oberonia aurea
Thanks to the authors of the above mods—their excellent work provided superb code references. Without their help, this mod wouldn’t have been possible.

Special thanks: Oversleeping, for tremendous help during development.

Combat Extended
I haven’t played Combat Extended, so I won’t risk breaking balance and ruin your experience by attempting an patch. If you enjoy this mod and would like to make a compatibility patch, that would be greatly appreciated!

Bug Reports
This is my first attempt at a large-scale mod—thanks in advance for your patience.
After a week of testing, no critical errors have been found so far. If you run into bugs, please report them in the comments.
Balance suggestions are also welcome in the comments. Thanks for subscribing!
87 Comments
The StarBorn 13 hours ago 
不知道为什么我的档米不会自动穿该mod的衣服即便效果更好,必须强制穿戴
恶名小龙 14 hours ago 
大佬大佬,好像有个bug(我之前玩两百多的mod很久都没碰到,然后加你的mod偶然间出事了),在游戏里进行一段时间后,所有人(包括机械族)的武器射击冷却时间直接没了,也就是说前期来了个小袭击就区区三四只拿鼠族步枪的敌人开枪和打加特林似的,直接两三秒把米莉安给打死了,我方殖民者丢的燃烧瓶甚至快连成一条线了,而且点击任何生物去看他们的详细信息时直接什么都没有显示,好像关闭游戏再载入存档可以恢复正常一会。
凝清音 18 hours ago 
有没有计划做星球或者地块改造之类的帝国支援
Ariandel  [author] 18 hours ago 
@장애물 It has been fixed. You may need to restart the game to apply this upgrade.
장애물 18 hours ago 
can't equip milira Imperium portable console if pawn not have normal arm. advanced arms like archotech arm is actually remove 'hand', and console need 'hand'......
万里 22 hours ago 
能不能给支援在加个天气控制比如下雨啥的):steamhappy:
Ariandel  [author] Oct 20 @ 6:16pm 
@MerLatus I renewed the bullet type of the wingman. You may need to make a new wingman in your saves to solve this bug outcome.
MerLatus Oct 20 @ 4:54pm 
Could not load reference to Verse.ThingDef named MiliraBullet_MagneticRailRifle_Milira_GaussRevolver_0
压力马斯内 Oct 20 @ 8:53am 
为啥我今天开的一个新档天降哈基米的时候没刷出帝国接洽,都过了3天多,我记得前面开的几个档天降完当场刷出这个任务的
lagend33312 Oct 20 @ 8:13am 
庇护帝国米莉拉的任务中,敌对米莉安的刷新机制是什么?类似隐形魔吗?怎么摸进厚岩顶山洞最深处的?有人遇到类似的事情吗?