RimWorld

RimWorld

1,170 ratings
Milira Race
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Mod, 1.5
File Size
Posted
Updated
67.022 MB
May 29, 2024 @ 9:15am
Jun 6 @ 9:03am
100 Change Notes ( view )
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Milira Race

In 1 collection by Ancot
Milira series
4 items
Description
The characteristics of this mod are raid, combat, research and mechanoid.
I spent 14 months to make the content of this mod, hope it can bring you a little bit of a different experience, and expect you enjoy it.

An ancient species that soars through the skies, the elves of the heavens, known as Milira. Characterized by their pure white wings and the diverse auras that crown their heads, they are often mistaken for angels and have been worshipped by many humans.

In the distant past, the Milira were strong and warlike. They seemed to be born for battle, relying on their innate combat instincts and superior physical capabilities. They excelled at using swift and fierce close combat, as well as devastating spells to shatter their enemies, thus dominating their realm.

However, after vanquishing all their formidable foes, the Milira gradually lost the meaning of battle. The race needed to find a new purpose for existence. But with their exceedingly long lifespans, the Milira's interest in anything could be worn away by the passage of time, leaving only the unfathomable sea of knowledge that continually drew them to explore.

Gradually, the Milira ceased to yearn for battle and began to pursue knowledge. They collected languages and texts from various races, observed every corner of the world; built floating cities, and established libraries to store their accumulating wisdom. Over time, the combat skills of the Milira were buried deep in the collective memory, covered by layer upon layer of fertile soil called knowledge.

The Milira had a long period of friendly relations with humans and occasionally guided them in the development of science and technology. However, after a certain incident, the Milira became enemies with humans, and the clouds of war gradually enveloped everyone. A conflict seemed inevitable...

Race Added: Milira; and related content.

Fight unique enemies and raids, using tactics and strategies to protect your colony;




Challenge absolutely new cluster threats and use targeted tactics to defuse crises;


Choose different difficulty bonus options to fight more challenging Milira;


Gestate and arm 16+ different types of Milian, upgrade their equipment and freely equip them with different weapons;


Use Milira's flight to shuttle flexibly through the battlefield, use weapon skill to change the battlefield situation;


Equipping colonists with float unit packs and combat drone to aid combat;


Construction of huge salt-melting fuel stations to provide automated fuel production and power generation;


Plenty of research projects waiting to be explored;


Complete the story of Milira and the Church, find the mystery step by step.


DLC compatibility
Require Royalty and Biotech.

CE compatibility
Milira CE Patch

Facial Animation
Milira Race Facial Animation

Gene Patch
Milira Gene Patch

Credits
Coder: Ancot
Art: Ancot, 德尔林

Preview & storyteller portrait: KV4_EX

Support Language
English (default, translator: 璃玎鼠尾草, 祈月)
简体中文
日本語 (translator: Lucifel)
Russian (translator: FarTresh)

Known Issues
Kijin Race
Seems cause Milian apparel render failed.

Any feedback or suggestions are welcome.
Popular Discussions View All (4)
59
3
May 23 @ 8:06pm
Poor Guide - informal / incomplete
BlackHeart
4
Apr 3 @ 11:50pm
I gave a +102 gift to miliria colony and it didn't changed the relations.
I may leave my opponent weakened
0
May 2 @ 6:21am
Melee animation support
Head
655 Comments
aaaaa0487 Jun 3 @ 9:06am 
能不能幫米莉安的裝備設定個價格或能拆解成零件,好讓我能處理掉那些普通品質的庫存?
Goust Jun 2 @ 1:01am 
I was having issues with the storyline being disabled. I was using prepare carefully and the gene patch and found that the issue was using colonists with only the Milira xenotype. When I left the xenotype as baseliner, the storyline did not disable. If you want to play with the storyline, do not use the xenotype.
Buffered Jun 1 @ 1:23am 
In the case of temporary prisoner quests, the prisoners' pawn.Faction is null and will error every tick if one of the prisoners is a Milira.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2306B112]
at Milira.CompAbilityEffect_HungerRestCost.Apply (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x0001c] in <1ee5d8a66566441f8166e843de247874>:0
全体出动友希那 May 27 @ 10:06pm 
米莉拉开局总会弹一个
Life stage def HumanlikeChild not found while searching for min age of Verse.Pawn_AgeTracker
ProfessorWang May 27 @ 10:16am 
问下米莉拉有个枢机主教士兵,自带光学隐身加长手狙击枪,这个单位该怎么应对呀?我单位都找不到他。
刹那惊鸿 May 25 @ 6:57am 
请问那个国王与王后的芯片有什么作用,另外我给米莉安添加了王后升变为什么
它会变成士兵Ⅰ型?
Quilava May 25 @ 6:41am 
Could you allow Milira (NPC) to equip Milian (Mech) armor? Or re-texture Milian armor to make new clothes for Milira? So far the armor set for Milira is only a few :steamsad:
炎文宇 May 25 @ 3:51am 
教会的许可好有问题,一直提示我选择,打开界面许可点数却是0,我看介绍视频好像教会有专属的许可,但我找不到在哪。
另外不用模组开局和米莉拉派系是永久敌对,但很多模组的东西都需要找他们买比如太阳熔炉模型、以及各个型号的米利安许可,教会都不卖这些东西,太阳熔炉可以去抢,但很难打过我唯一一次成功是开鼠鼠陆地巡洋舰硬打的。
Xx_redcat_xX May 19 @ 7:08am 
how to repair our own robot? my man didnt work when it have the order
Cabri May 16 @ 3:41pm 
is it fully compatible with character editor ?