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Regarding wealth. That is how vanilla floors work, unfortunately. If you don't want your wealth to increase because you've made some fancy (or any) floors, you can use "Floors Are (Absolutely) Worthless" mod. This will allow you to configure the floors to provide no wealth at all and you won't be hitting max raid values mid to late game (otherwise, something else must be increasing your wealth, and the floors aren't at fault).
Regarding material returns. Certain floorings don't provide resources when deconstructed (this should be mentioned in the description). Other floorings follow the vanilla logic (providing only 75% of resources back upon deconstruction). This can be changed via "Configurable Deconstruct Percentage" mod.
Are you floors still adding colony wealth? I would like to have an option to at least remove the value they add to the colony.
Nobody requested the compatibility patch for it yet, so that is why it doesn't work.
I might add it at some point if needed, but probably not any time soon, as I'm preoccupied with IRL things at the moment.
1. Make a backup of the save
2. Edit the save file in notepad++ or some other program
3. Find this <deepResourceGrid>
4. Empty the grid by replacing the whole <deepResourceGrid> </deepResourceGrid> block with this
<deepResourceGrid>
<defGridDeflate></defGridDeflate>
<countGridDeflate></countGridDeflate>
</deepResourceGrid>
5. Load the save
6. Click on ground penetrating scanner or deep drill to reveal resources (there should be none)
Next thing ground penetrating scanner finds something it will be a regular resource (no more underground carpets).
Also tried with dev tools to insta find things and all resources can be found in the ground.
I hope this helps someone to save his save and continue with the current map.
Once again, thanks for all the wonderful floors.
Unfortunately, there is no fix for that other than starting a new save file or using dev tools depending on the severity of your issues (by replacing affected terrain, walls, etc.).
The newly added floors are causing hash collisions. You can try Mid-Save-Saver Continued if you are experiencing save-breaking issues.
Otherwise you'll have to download an older version of this mod.
Reposting the link (you can also find it in the Change Notes):
https://mega.nz/file/L85DSb4K#lNkQ7ESgTWmzJg3hAWi4DJ59a3JnL2E2hZXF3czSGsE