RimWorld

RimWorld

Flooring Floors
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Update: Oct 29 @ 4:26am
by Scav

v6 changelog:

  • Added 20 carpets (small set turned in to a big one, oops).
  • Added 13 new stone floors (1 new style, 4 rough, 4 mixed, 4 rough+mixed variations, 1 textured).
  • Added 1 new precious floor (expensive floor made out of precious metals and stones).
  • Added settings via XML Extensions. Now you can group or ungroup certain floorings with this mod.
  • Moved some stone floors under the same group (dropdown menu) to reduce clutter. Can be ungrouped via XML Extensions.
  • Shortened labels of all Rough and Mixed Tiles to R and M respectfully.
  • Renamed Grid Mosaic Tiles and Tiny Grid Mosaic Tiles in to Grid M Tiles and Tiny Grid M Tiles.
  • Fixed some typos.
  • Fixed some metal floors (certain textures were skewed for some reason).
  • Remade digital tiles, should look sharper now (upscaled version was unaffected).
  • Adjusted the color of gold and silver metal floors. Now they are much brighter.
  • Adjusted the stats of floors made out of nanites from the HYE Nanotech Overpower mod to be more OP as intended, added wood, metal and precious floors and moved in to their own separate dropdown groups.
  • Nerfed the cost of floors made out of jade to make them more affordable.
  • Nerfed the cost of floors made out of rare gems from the Gemstones mod to make them more affordable.
  • Modified the patch for Fortification - Industrial to also work with the standalone concrete version (big thanks to GonDragon).
  • Added support for Epoch - Pottery (big thanks to GonDragon).
  • Added support for Ceramics (Continued) / Ceramics VEF (1.6 Fork).

If you are experiencing major issues after this update, you can download a previous version here:
https://mega.nz/file/L85DSb4K#lNkQ7ESgTWmzJg3hAWi4DJ59a3JnL2E2hZXF3czSGsE

Update: Sep 20 @ 2:40pm
by Scav

Fixed an issue with Techist dominance in stone hexagon tiles.

Update: Sep 20 @ 6:03am
by Scav

v5 changelog:

  • Fish Scale, Ribbon and Circular tiles have been renamed in to paving.
  • Standardized the naming scheme of floorings.
  • Changed the looks of some metal floorings a little bit to make them look simpler. More changes may happen in the future.
  • Added a techist style dominance for stone hexagon tiles. Haven't tested it.
  • Added support for Glitterstone mod.
  • Added support for Gemstones mod (all floors made out of gems have the same beauty as jade).
  • Added support for [HYE] Nanotech Overpower mod.

Update: Aug 13 @ 6:02am
by Scav

v4 changelog:

  • Moved all modded wood floorings under respectful designator categories, now they won't clutter your UI anymore.
  • Fixed Metal Tiles having the same stats as Metal Plates (tiles should be better and with a fine tag).
  • Tidied up the code for wood floors a bit.
  • Added support for Medieval Overhaul.
  • Added support for Fortifications - Industrial.
  • Added support for Expanded Woodworking (Continued).
  • Added support for Extended Woodworking.
  • Added support for Expanded Materials - Metals.

Update: Aug 8 @ 9:36am
by Scav

v3 changelog:

  • Added 20 metal floorings. Now you can make your gravship look even more futuristic (keep in mind that they are all decorative and serve no special function besides being metallic, sterile, and pretty).
  • Added checkered pattern and renamed chequered tiles to "checkered" for consistency. Mixed checkered tiles are no longer available to build and are subject to future removal. It is strongly advised to remove any mixed checkered tiles from your save file. This change will make it possible to build checkered floors out of modded stones without the need to make a dozen colored textures (or simply be able to paint them in different colors). Also keep in mind that in order for your floors to count as "fine", you'll have to use checkered tiles and not grid tiles, then build the checkered pattern on top.
  • From now on for performance purposes Flooring Floors will come with the standard "low-res" textures by default. If you want the high-resolution textures back, you'll have to subscribe to the texture replacement mod (link in the description). This way you no longer have to manually replace textures every time I update the mod.
  • Now it is possible to make stone floors out of jade and obsidian. All jade or obsidian floors are considered fine.
  • Adjusted the cost of stone braided octagon tiles and stone braided tiles.

Known issues:
• May cause some floorings built out of certain types of stone from [K]Extra Stone to disappear. Sorry about that.

Side notes:
• I was working on a compatibility patch for Flooring Floors, but due to an unreasonable amount of issues (and a huge headache), I've decided against it.

Update: Jul 29 @ 11:05am
by Scav

v2 changelog:

  • Remade Braided tiles, added Braided corner tiles and Braided intersection tiles.
  • Added Rough slabs, tweaked stats for Stone slabs.
  • Changed the cost of Double Diamond tiles and Chequered tiles.
  • Added support for VV - New Harvest.

Update: Jul 25 @ 7:49am
by Scav

v1 changelog:

  • Added support for "Alpha Biomes", "[K]Extra Stone", "Odyssey".
  • Changed Chequered ParentName from "ksChequeredStoneTileBase" to "ksStoneChequeredBase".
  • Fixed "H rough strip floor thin" stats and renamed to "H strip floor thin ruined".
  • Shortened some stone flooring labels to not obstruct the gizmo preview icons.

Update: Jul 21 @ 7:01am
by Scav

[Auto-generated text]: Initial upload.