RimWorld

RimWorld

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Expanded Woodworking 2
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Mod, 1.6
File Size
Posted
Updated
8.314 MB
Sep 27 @ 8:09pm
Oct 15 @ 7:37pm
10 Change Notes ( view )

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Expanded Woodworking 2

In 1 collection by QOMRADEQUEER
Expanded Production Chains
3 items
Description
FEATURES

Supports RimWorld + Any DLC Combination (for real this time)!

Introduces a wood to lumber production chain:
+ Unlock woodworking research
+ Process logs into fresh lumber at a crafting spot, trestle, or table saw
+ Dry fresh lumber at a lumber drying spot or on a lumber drying rack
+ Once dried, the wooden planks are ready for use

Adds unique wood types with realistic* colours:
+ Bamboo, Birch, Cecropia, Cocoawood, Cypress, Drago, Maple, Oak, Pine, Poplar, Shroomstalk, Succulent, Teak, Willow

With Royalty:
+ Anima (Mystic)

With Ideology:
+ Gauranlen (Living)

With Biotech:
+ Rotwood

With Odyssey:
+ Archean

*No realistic colours available for fantasy woodtypes. ;)

COMPATIBILITY

Expanded Woodworking 2 REQUIRES EITHER:
+ Vanilla Expanded Framework
+ [SYR] Processor Framework
+ If both frameworks are found, EW2 will prioritise [SYR] Processor Framework

Expanded Woodworking 2 is INCOMPATIBLE WITH:
+ Simple Chains: Lumber

Any trees added by unsupported mods will drop basegame wood logs.

PATCHES

+ Adaptive Neolithic Storage
+ Adaptive Primitive Storage
+ Adobe Abode (Continued)
+ Edo Themed Expansion
+ Flooring Floors
+ Lightless Empyrean Reborn
+ Medieval Overhaul
+ Regrowth 2
+ Regrowth 2: Aspen
+ Tribal Instruments
+ Vanilla Armour Expanded
+ Vanilla Factions Expanded - Classical
+ Vanilla Factions Expanded - Medieval 2
+ Vanilla Factions Expanded - Settlers
+ Vanilla Factions Expanded - Tribal
+ Vanilla Furniture Expanded - Architect
+ Vanilla Plants Expanded - Mushrooms
+ Vanilla Weapons Expanded
+ Vanilla Weapons Expanded - Tribal
+ VV New Harvest

NOTE: If you want to contribute writing a patch for your favourite mod, please feel free!

CREDITS

Authors:
+ ItchyFlea, Qwynn, Adventurer, Mercenary, Aquiles, Zaljerem, for Expanded Woodworking (Continued)
+ OwlChemist, Mlie, for Simple Chains: Lumber

C#:
+ Taranchuk

Artists:
+ Trestle by Rose, for Simple Chains: Lumber
+ Anima/Gauranlen Wood by Rixmorld from Anima Wood
+ Pallet texture provided by dickmosi from Practical Pallets

Original mod by:
+ Qwynn (A16)[ludeon.com]

Updated by:
+ Adventurer (1.0-1.2)
+ Mercenary (1.3)
+ Aquiles (1.4)
+ Zaljerem (1.5-1.6)
+ Teh_Dav (1.6)

No LLMs were used in the creation or maintenance of this mod.
103 Comments
azure_wolf_22 Dec 10 @ 2:10pm 
Guessing this needs to be in the mod load order first before VEF?
Pamparampampamparam Dec 9 @ 5:06pm 
Are all the woods the same or do they all have different stats? Where could I find those stats?
tanyfilina Nov 29 @ 2:37am 
I think in Simple Chains: Lumber the drying worked nice no matter how much wood did you put into dryer. At least that's how it should be with [SYR] Processor Framework.
HotdogMoisturiser Nov 24 @ 11:13pm 
wish it had bulk recpies
Lobo Nov 19 @ 5:10pm 
can we have an option to make wood log walls please, be werry happy if so
Lobo Nov 19 @ 5:07pm 
@Felios so i guess the problem with the first post you wrote still exist? just checking if it is so i know if this mod can be used
Felios Nov 18 @ 10:35pm 
Seriously, I have 60 useless "fresh birch lumber" cluttering up my colony with literally NO WAY to dry it because the drying rack wants exactly 75 lumber before it will do anything. This mod never needed an extra lumber drying step either.

Plus I've got a modded stool which requires normal "base-game wood logs" and the only way I can get them is by chopping pine trees, to get tree stumps, to get 5 wood logs at a time? Why does a pine tree give 30 pine logs and 5 wood logs? lol. Or my colony in the snow needs to try and plant fibercorn and wait a season?

Uninstalled.
Felios Nov 18 @ 5:27pm 
Not a bug, but a problem: The bill on the table saw only counts "Wood planks" so it is impossible to say you want X of birch lumber and Y of pine lumber. It only says "1719/10" and if I wanted 100 birch lumber I would have to say "make 1819 wood with birch only" Which is obviously unmanagable. This mod doesn't work with the mod "'Do Until' Filter" so that doesn't help either.

Another problem is the wood drying step (why was this added anyway?) doesn't start until you fill the rack with exactly 75 wood. If I have 74 fresh lumber it will never dry. AND even though you can add multiple "processes" with different wood types to the rack it only ever works with the wood type at the top of the list.

It's a big pain.

No mod options either.
TeH_Dav Nov 16 @ 8:17am 
I noticed that in Patches_PlantsLER.xml, in the "<!-- if it is found, dead trees drop rotwood -->" section, it just has a plain <match>. I believe that needs its own class, so it would be <match Class="PatchOperationAdd">. IS that right @QOMRADEQUEER ?
AAA Nov 15 @ 5:31pm 
Except when using red wood from Alpha Animals