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When you apply Global Filter, it updates all existing storages and then saves it.
But if you add a new storage mod later, that storage isn’t in the saved data, so it won’t get modified automatically
i think if a category is fully allowed it should automatically add new items added that fall under those categories if it's possible to do that.
manually patching all my general storage buildings every time i add a mod that adds even just 1 new item sucks
Simple answer: Stop opening 2 filters at the same time.