RimWorld

RimWorld

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Adaptive Storage - Global Settings
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Mod, 1.6
File Size
Posted
Updated
1.524 MB
Jul 20 @ 6:07pm
Aug 7 @ 10:37pm
11 Change Notes ( view )

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Adaptive Storage - Global Settings

In 1 collection by NuanKi
My Mods
21 items
Description
Adaptive Storage - Global Settings

MEMORANDUM TO ALL COLONY ADMINISTRATORS
SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION

(For a direct, non-narrative breakdown, the full Features List is available here.)
(To see what's new or has been modified, please check the Change Notes tab.)

Analysis of logistical operations has revealed significant performance variance, as well as suboptimal energy allocation and organizational categorization across third-party storage assets. To maximize efficiency, a new mandate for per-asset optimization is now in effect. Administrators are required to evaluate and calibrate the storage parameters, architectural designation, and power consumption profiles of each container type individually.

Adaptive Storage - Global Settings is the management tool authorized for this task. It provides a central terminal in your management interface (Options > Mod Settings) allowing you to individually define the "Stacks per Cell," Architect Menu category, and power draw for every storage asset derived from the Adaptive Storage Framework.

Your goal is not standardization, but customized efficiency. Calibrate each asset to its optimal performance.

Terminal Capabilities:
  • Granular Control: Set a unique capacity for each and every storage building type.
  • Architectural Re-Designation: Re-assign any storage asset to a different Architect Menu category for improved organizational clarity. Assets can also be removed from the menu entirely.
  • Energy Profile Calibration: For powered assets, directly modify their base power consumption to meet colony energy requirements.
  • Filter Protocol Duplication: Instantly copy and paste complex filter settings from one asset to another via integrated clipboard functions.
  • Asset Origin Filtering: Isolate assets by their original manufacturer (mod name) for precise adjustments.
  • Asset Designation Search: Instantly locate a specific asset by its designation.
  • System-Wide Factory Reset: The "Reset All" function will revert all assets to their factory default specifications upon confirmation.
  • Calibration Blueprinting: Authorize the export of the complete asset calibration profile to a data slate (XML file) for archival purposes, or import a pre-approved blueprint to standardize parameters across installations.
  • Zero-Footprint Software: This management utility consumes no colony resources and has zero impact on operational performance.

Implementation Protocol:
All newly manufactured containers will conform to your new calibration standards immediately. Existing assets require a full system diagnostic cycle (save and reload) to update their operational parameters.
(NO GAME RESTART REQUIRED)

Compatibility
Works with any storage building using Adaptive Storage Framework

Recommended mods:
Relevant Stats In Description: Last image is using this mod

Translations
Chinese by 恰似宛然一笑生花

Support:
[coff.ee]
Popular Discussions View All (3)
8
Jul 29 @ 9:37pm
PINNED: Bug Reports
NuanKi
6
Jul 23 @ 12:24pm
PINNED: Suggestions and Ideas
NuanKi
69 Comments
ИInKILiм 11 hours ago 
@NuanKi Thank very much for you hard work!!! your mod really help my colony
NuanKi  [author] 13 hours ago 
@ИInKILiм added
NuanKi  [author] Aug 4 @ 7:25pm 
I'll add it this week probably
ИInKILiм Aug 4 @ 7:15pm 
thank for your hard work!!!
NuanKi  [author] Aug 4 @ 7:07pm 
Nope, but i could add it
ИInKILiм Aug 4 @ 6:35pm 
can this export setting for another PC is i'm kinda Lazy to adjust the setting again
NuanKi  [author] Aug 2 @ 3:28pm 
@Hazel
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.

As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Hazel Aug 2 @ 12:10pm 
Oh right, got more details. those settings don't visually update either when reloading the mod window. they do still apply in game but not in the mod window and only applies until game reload
Hazel Aug 2 @ 12:08pm 
When i change settings like "*Allow fresh" and "*Allow rotten", they reset back to being on on reload. don't know if this is the case for all "*Allow" settings but it's not saving for those settings at least
LordKhaosPT Jul 31 @ 3:10pm 
Couldn't play without it ! Thank you