RimWorld

RimWorld

Adaptive Storage - Global Settings
93 Comments
Motoko Kusanagi Nov 26 @ 12:47pm 
Oh my goodness, this is wonderful, finally I won't have to fill the whole base with boxes because I've harvested so much.
The Blind One Nov 10 @ 10:34am 
The Chad of Storage Settings Mods.

Seriously amazing tool to configure the different storage mods to your personal liking.

Thank you good sir 🙏
NuanKi  [author] Nov 8 @ 9:20am 
I think I used stack gap before to limit stack sizes
Tox Nov 8 @ 6:02am 
I'm using deep stack and it doesn't allow modification in that way. Maybe a different stack mod might?
NuanKi  [author] Nov 7 @ 4:50pm 
No, every storage can only accept stacks, there are some mods out there that allows to modify the stack size
Tox Nov 7 @ 11:58am 
Would it be possible to add a setting to limit the number of items in a storage? rather than just by stack. I use a stacking mod that lets me stack things up to 10,000. This is a problem when i want to create separate animal pens and the hay stacks so high that they won't split it up between the different containers because they'll merge everything into one stack. I don't have an issue with any other stuff, but splitting hay/kibble/whatever out to feed my animals would be a nice quality of life feature, and i can see how that might be useful in other scenarios too. I use reel's storage right now.
NuanKi  [author] Oct 28 @ 10:27am 
Should be, I will check it later
sharkcrisp049 Oct 27 @ 4:05am 
is the mod compatible to other mod that turns storaging building that turns them into hoppers? the hopper selection seems not working with VNPE grinder
zecher Oct 8 @ 7:15am 
thankyou you save my game
Hazel Oct 4 @ 11:50am 
oh i didn't mean adding new storage buildings. i meant like other items. like for example adding a mod that adds a new raw resource. saying if i have a storage set accept all raw resources and i add a mod that adds a new raw resource, it'd be really nice if it could be automatically allowed since it's already in a fully allowed category
NuanKi  [author] Oct 3 @ 7:58pm 
That’s just how the mod works.
When you apply Global Filter, it updates all existing storages and then saves it.
But if you add a new storage mod later, that storage isn’t in the saved data, so it won’t get modified automatically
Hazel Oct 3 @ 4:53pm 
i have set most of my storage buildings to a general list of categories, all items in said categories are allowed. however i notice if i add any new mods that add items, all new items are not added to those fully allowed categories.

i think if a category is fully allowed it should automatically add new items added that fall under those categories if it's possible to do that.

manually patching all my general storage buildings every time i add a mod that adds even just 1 new item sucks
BTAxis Oct 3 @ 6:17am 
I find that if I disable the allowable filters in the Weapons and Apparel categories, then all other categories are not usable anymore in the storage object even if they're still enabled in the options.
Vril Oct 2 @ 5:30am 
If possible add more options like setting container material and cost.
NuanKi  [author] Sep 6 @ 11:33pm 
Also the error is independent of my mod. I tested with only Adaptive, a storage mod, and that mod enabled, and the error still occurs. So it’s not coming from my end.
NuanKi  [author] Sep 6 @ 11:24pm 
@AJarOfDirt, I tested this and the log spam isn’t coming from my mod. Both mods have settings with filters, but the empty filters and errors are from the other mod you mentioned. It’s best to report it there since that’s where the issue originates.
Doggias Sep 4 @ 12:30pm 
MOM, MOM GET THE CAMERA--THEY TURNED ADAPTIVE STORAGE NETWORK INTO CONFIGURABLE SHELF CAPACITY!!! NOW IT DOES WHAT IT SAYS ON THE TIN!!!!!!!!!
NuanKi  [author] Aug 31 @ 2:15am 
Already explained in bug reports.
Simple answer: Stop opening 2 filters at the same time.
AJarOfDirt Aug 30 @ 11:57pm 
Now even more confused when I tabbed back into the game and the scrollbar came back...
AJarOfDirt Aug 30 @ 11:56pm 
For some reason the scrollbar in this mod settings stopped showing up for me?
NuanKi  [author] Aug 25 @ 1:06am 
you might want to revalidate your game files
NuanKi  [author] Aug 25 @ 1:04am 
@Whitewolf
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.

@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
NuanKi  [author] Aug 23 @ 7:52pm 
:steamhappy:
vin Aug 23 @ 7:09pm 
Thanks for the mod, I've been asked for ages for a mod menu to change storage values etc. Life saver lol. Will be using it in my own playthroughs.
ИInKILiм Aug 8 @ 1:19am 
@NuanKi Thank very much for you hard work!!! your mod really help my colony
NuanKi  [author] Aug 7 @ 10:44pm 
@ИInKILiм added
NuanKi  [author] Aug 4 @ 7:25pm 
I'll add it this week probably
ИInKILiм Aug 4 @ 7:15pm 
thank for your hard work!!!
NuanKi  [author] Aug 4 @ 7:07pm 
Nope, but i could add it
ИInKILiм Aug 4 @ 6:35pm 
can this export setting for another PC is i'm kinda Lazy to adjust the setting again
NuanKi  [author] Aug 2 @ 3:28pm 
@Hazel
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.

As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Hazel Aug 2 @ 12:10pm 
Oh right, got more details. those settings don't visually update either when reloading the mod window. they do still apply in game but not in the mod window and only applies until game reload
Hazel Aug 2 @ 12:08pm 
When i change settings like "*Allow fresh" and "*Allow rotten", they reset back to being on on reload. don't know if this is the case for all "*Allow" settings but it's not saving for those settings at least
LordKhaosPT Jul 31 @ 3:10pm 
Couldn't play without it ! Thank you
NuanKi  [author] Jul 31 @ 11:51am 
Nope at the moment, I will back port it
Aund Jul 31 @ 11:38am 
nice mod ! but would it work on 1.5?
NuanKi  [author] Jul 31 @ 7:37am 
:steamhappy:
Reel Jul 31 @ 7:11am 
Thanks Bro Very COooll mod!!!!!!!!!!!!
在戴森球上打螺丝 Jul 31 @ 6:47am 
Great mod! thanks you for always updating it with new features
NuanKi  [author] Jul 30 @ 7:37pm 
Probably deep storage, it had a setting to change how stacks were displayed
Alaric_ Jul 30 @ 7:17pm 
Oh well. I had a mod that did that for me in 1.5, but hell if I can remember its name.
NuanKi  [author] Jul 30 @ 4:36pm 
It's just an image I made to represent one feature of the mod, but If I remember correctly, vanilla shelves works like that, not so sure
NuanKi  [author] Jul 30 @ 4:23pm 
@Alaric_
Shelf.png + copy paste steel.png over and over
Alaric_ Jul 30 @ 4:09pm 
In your image your stacks are lined up all neat. What mod or setting do you use to get that?
NuanKi  [author] Jul 30 @ 11:55am 
Update:
- New preview image
ChickenMadness Jul 29 @ 6:14am 
nice that's great :D
NuanKi  [author] Jul 29 @ 12:11am 
NuanKi  [author] Jul 28 @ 11:35pm 
@ChickenMadness
@Kusko25

both functions added, more info in change notes
NuanKi  [author] Jul 28 @ 10:26am 
Nope, but that's a good idea