RimWorld

RimWorld

Adaptive Storage - Global Settings
73 Comments
NuanKi  [author] 13 hours ago 
you might want to revalidate your game files
NuanKi  [author] 13 hours ago 
@Whitewolf
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.

@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
NuanKi  [author] Aug 23 @ 7:52pm 
:steamhappy:
vin Aug 23 @ 7:09pm 
Thanks for the mod, I've been asked for ages for a mod menu to change storage values etc. Life saver lol. Will be using it in my own playthroughs.
ИInKILiм Aug 8 @ 1:19am 
@NuanKi Thank very much for you hard work!!! your mod really help my colony
NuanKi  [author] Aug 7 @ 10:44pm 
@ИInKILiм added
NuanKi  [author] Aug 4 @ 7:25pm 
I'll add it this week probably
ИInKILiм Aug 4 @ 7:15pm 
thank for your hard work!!!
NuanKi  [author] Aug 4 @ 7:07pm 
Nope, but i could add it
ИInKILiм Aug 4 @ 6:35pm 
can this export setting for another PC is i'm kinda Lazy to adjust the setting again
NuanKi  [author] Aug 2 @ 3:28pm 
@Hazel
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.

As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Hazel Aug 2 @ 12:10pm 
Oh right, got more details. those settings don't visually update either when reloading the mod window. they do still apply in game but not in the mod window and only applies until game reload
Hazel Aug 2 @ 12:08pm 
When i change settings like "*Allow fresh" and "*Allow rotten", they reset back to being on on reload. don't know if this is the case for all "*Allow" settings but it's not saving for those settings at least
LordKhaosPT Jul 31 @ 3:10pm 
Couldn't play without it ! Thank you
NuanKi  [author] Jul 31 @ 11:51am 
Nope at the moment, I will back port it
Aund Jul 31 @ 11:38am 
nice mod ! but would it work on 1.5?
NuanKi  [author] Jul 31 @ 7:37am 
:steamhappy:
Reel Jul 31 @ 7:11am 
Thanks Bro Very COooll mod!!!!!!!!!!!!
在戴森球上打螺丝 Jul 31 @ 6:47am 
Great mod! thanks you for always updating it with new features
NuanKi  [author] Jul 30 @ 7:37pm 
Probably deep storage, it had a setting to change how stacks were displayed
Alaric_ Jul 30 @ 7:17pm 
Oh well. I had a mod that did that for me in 1.5, but hell if I can remember its name.
NuanKi  [author] Jul 30 @ 4:36pm 
It's just an image I made to represent one feature of the mod, but If I remember correctly, vanilla shelves works like that, not so sure
NuanKi  [author] Jul 30 @ 4:23pm 
@Alaric_
Shelf.png + copy paste steel.png over and over
Alaric_ Jul 30 @ 4:09pm 
In your image your stacks are lined up all neat. What mod or setting do you use to get that?
NuanKi  [author] Jul 30 @ 11:55am 
Update:
- New preview image
ChickenMadness Jul 29 @ 6:14am 
nice that's great :D
NuanKi  [author] Jul 29 @ 12:11am 
NuanKi  [author] Jul 28 @ 11:35pm 
@ChickenMadness
@Kusko25

both functions added, more info in change notes
NuanKi  [author] Jul 28 @ 10:26am 
Nope, but that's a good idea
ChickenMadness Jul 28 @ 5:42am 
yooooo does this have an option to change the power consumption on the fridges in Reel's storage?

That mod was almost perfect for me except for that. His medicine fridge costs 300 power when medicine doesn't even need to be frozen in vanilla. It's so unbalanced, especially on a grav ship with limited power.
NuanKi  [author] Jul 27 @ 8:01pm 
@Kusko25, sure, will add it later
NuanKi  [author] Jul 27 @ 6:30pm 
@Dealer Mangan, added
Kusko25 Jul 27 @ 2:44pm 
Excellent mod, real kudos to you. Small feature request, is it possible to copy the filter of one building and paste it onto another? It would be a useful tool for bringing stats in line across mods
NuanKi  [author] Jul 26 @ 7:33pm 
I haven't tested, but it should work, I will test when I get home and update to allow for 1.5
Blacksoul Jul 26 @ 6:12pm 
would it work on 1.5 by any chance?
Logiwonk Jul 26 @ 4:04am 
@Dealer Mangan I think you can use use the "I'm not building that" mod for that
Dealer Mangan Jul 26 @ 1:47am 
Implement it and my life is yours!
NuanKi  [author] Jul 26 @ 1:41am 
Nope, but thats a good idea
Dealer Mangan Jul 26 @ 1:04am 
Does this let you disable certain storage buildings from appearing in the architect menu?
Dj0z Jul 24 @ 1:40pm 
That would be great, and if it doesn't happen don't sweat it
NuanKi  [author] Jul 24 @ 11:42am 
But I can't promise anything for the moment
NuanKi  [author] Jul 24 @ 11:42am 
Sure, if it's possible I will add the function to disable the graphics, in a few days
Dj0z Jul 24 @ 10:48am 
It does not have that in its configuration, I looked yesterday, many times. It seems many people and modders use that framework specifically to hide icons for fancier screenshots or whatever. I just use it for the Contents tab clearly superior to vanilla
NuanKi  [author] Jul 24 @ 10:07am 
I would have to see how the graphics are made in adaptive, to see if it is possible to disable them and have the objects displayed, or maybe adaptive already has that in its configuration, I can't check rn, but i will check it later
Dj0z Jul 24 @ 9:51am 
I see, thanks for the quick answer
NuanKi  [author] Jul 24 @ 9:47am 
Nope, that depends on the modder of the storage itself, but for searching you can press "z" and use native item search
Dj0z Jul 24 @ 9:14am 
Does this allow seeing item stack icons again? Or is the whole Adaptive Storage series just not the right fit for this? I just don't like having to click on each container that's able to store multiple types of things to find out what's in it
-=GoW=-Dennis Jul 24 @ 12:19am 
Man, this was the only reason why I still used LWM, you're the goat!
NuanKi  [author] Jul 23 @ 3:07pm 
Glad you like it :steamhappy: