RimWorld

RimWorld

1,335 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
661.277 KB
Jul 8 @ 5:26am
Jul 25 @ 6:08am
13 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
10 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
43
18 hours ago
Bugs
NeveHanter
28
2 hours ago
PINNED: Suggestions
NeveHanter
2
Jul 14 @ 3:38pm
Compatibility with Dubs Mint Menu
adrianisss_20
473 Comments
GetUrAssToMars 33 minutes ago 
Cross compare just takes this to a new level. Thank you
Andromeda  [author] 2 hours ago 
added locker button to UI, now you can compare recipes cross different workbenches like bioferrite worktable and common workbench
Andromeda  [author] 4 hours ago 
fixed compatibility with Everybody Gets One - Continued
Fire&Cake 7 hours ago 
Thanks for adding support for research reinvented
Pablo Discobar 9 hours ago 
@brokefire for example you're making Spears. When you hover your mouse over to the Spear's icon, a smaller lightbulb will show. From there, you can select which material you want to make it from (e.g. Steel, or from desired stats)
CrazyBlot 9 hours ago 
I missed something or option to rename bill is gone? (i just switch to odyssey version). Also i cant find rename option without this mod too. Anybody help. Perhaps other mod functionality kill rename button?
brokefire 11 hours ago 
hey how do i make it so it dosent auto select my material?
Andromeda  [author] 14 hours ago 
@Danse Pied-Tendre now you can disable autoscrolling
RRR666 (R6) 20 hours ago 
@g_BonE Seems to be working pretty well. There is a button to easily switch between them
g_BonE 22 hours ago 
is it compatible with "dubs mint menus" bill tab?