RimWorld

RimWorld

1,501 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
664.217 KB
Jul 8 @ 5:26am
Aug 9 @ 6:45pm
15 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
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Aug 9 @ 4:33pm
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Aug 6 @ 7:18pm
PINNED: Suggestions
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Aug 3 @ 8:26pm
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516 Comments
daz_ian 12 hours ago 
I'll second the request for integration with Best Mix. The default selection gizmo for the workbench seems to work, as far as I can tell, but I have to toggle the bill menu over to Dub's to see or change the individual bill override.
Andromeda  [author] Aug 9 @ 9:02pm 
@Quilava I always want to do this and I always forget :slimehappy:
Quilava Aug 9 @ 8:58pm 
I think you should merge the ingredient list with material choice, i mean, they both show which you can use to craft anyway. The first time i try to change the material, it confuse the hell out of me, i though the mod is bug or something cause i try to choose in the ingredient list in stead of clicking the lightball icon :steamfacepalm:
Vortek Gamer Aug 9 @ 7:58pm 
@andromeda, could you update the change log when you update the mod, this will help us find the change log in it's own tab instead of looking though the comments
Andromeda  [author] Aug 9 @ 6:53pm 
+ Fixed incorrect behavior of SearchBar that sometimes occurs
+ Fixed bug with spamerrors when selecting materials for some recipes
+ Now the selected task correctly reacts to changes in materials
+ Now the light bulb icon is displayed in selected active bills
+ You can now view the weapons of mechanoids
+ Added some options in experimental section of the mod settings
黄大胆 Aug 8 @ 8:09pm 
Hello, I found that there is a conflict between your mod and the mod 【Music Manager (Continued)】 during my gameplay, which causes repeated error reports.
Holgast Aug 8 @ 7:18pm 
How do we copy bills?
FireBombX Aug 8 @ 9:08am 
Any plans for including boolean operators in the search field to go with the special characters? Would love to search for "skin layer and not middle layer". (or are they already there and I'm bad at reading directions)
Andromeda  [author] Aug 7 @ 5:26pm 
@TwoHeadedCactus because when a task is in a queue, calculation is based on default material of the item. This is done because in the filter of used materials you can specify any damn thing after that
TwoHeadedCactus Aug 7 @ 5:21pm 
When I hit submit on a specific clothing item, the % shown goes WAY down. Why is that? For example: making a bowler hat of plainleather grants 16% Armor - sharp. When I submit the bill, the % in the bill queue goes down to 7%. Why is this?