RimWorld

RimWorld

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Nice Bill Tab
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Mod, 1.5, 1.6
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661.789 KB
8 jul @ 5:26
28 jul @ 8:45
14 ändringsnotiser ( visa )

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Nice Bill Tab

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Andromeda's mods
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Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Populära diskussioner Visa alla (10)
45
26 jul @ 3:40
Bugs
NeveHanter
31
31 jul @ 3:44
KLISTRAD: Suggestions
NeveHanter
2
14 jul @ 15:38
Compatibility with Dubs Mint Menu
adrianisss_20
491 kommentarer
Xxiaoxie 1 aug @ 2:16 
Can this UI be displayed on an existing project?
Knightshade 31 jul @ 8:27 
@CrazyBlot I also can't rename bills. There is an option in the "Details" section, but the change isn't reflected in the bill list.
ethandafisher 30 jul @ 12:39 
When i use this mod the mech option does not show up on buttom UI
Tannheuser 30 jul @ 8:46 
I'm having issues with the search bar built into the bill tab. Half of the time when I start typing it registers the keybinds to other things and all of a sudden I'm enabling the bottom right icons or editing build shapes or whatever instead of searching for items to craft in the bill tab. Is this a common issue?
Thanks for an amazing mod though!
gliscor94 29 jul @ 17:24 
I hope you fix the multiplayer compatibility. This is my most ascetic mod I love this Mod!
Softest Boi 29 jul @ 15:41 
Also found a mod that allows you to connect mutiple benches to share bills
https://steamcommunity.com/sharedfiles/filedetails/?id=3524727262&searchtext=workbench
Softest Boi 29 jul @ 15:36 
@EnterTheNameHere @Molay Its not what i used to use but a better version! amazing! thank you so much!
Mechio 29 jul @ 6:57 
Strange, but changing material does not changing stats, only change is the price
EnterTheNameHere 29 jul @ 4:30 
@Softest Boi - could it be Better Workbench Management? https://steamcommunity.com/sharedfiles/filedetails/?id=935982361
Marmot 28 jul @ 18:23 
found an incompatibility, this prevents the new bills button on the Vanilla Recycling Expanded Electric Powered Recycling Bench to not show