RimWorld

RimWorld

1,896 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
664.217 KB
Jul 8 @ 5:26am
Aug 9 @ 6:45pm
15 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (15)
66
Nov 1 @ 2:10pm
PINNED: Bugs
NeveHanter
40
Oct 23 @ 2:49pm
PINNED: Suggestions
NeveHanter
9
Nov 3 @ 6:15am
Scroll bug
Revlis
594 Comments
Arthur GC 1 hour ago 
Would it be possible to have an option to enable/disable the nice bill view for specific workbenches?

I like it for comparing weapons, but not everything.

Thanks!
若彗 8 hours ago 
Could we add descriptions of wearable life stages to the information card? I sometimes find it a bit difficult when making clothes for children.
Twilight Oct 18 @ 6:32am 
Epyx, in the bill menu where the item picture is there is a little light icon in the bottom right, click that and you can select a couple of options like picking the best you have for a particular stat or from a list of all materials. You can the shift click the item image to open a second instance and do the same thing to compare materials.
Epyx Oct 18 @ 1:01am 
Hey
How can I pick a material and see the differences between weapons made from different materials? The list keeps switching and I can't find an option to turn it off.
MacGyver Oct 18 @ 12:48am 
It’s beautiful. This looks like the game i’ve always wanted.
Sztajger Oct 15 @ 7:09am 
This is the greatest mod I never knew I needed. I always kinda enjoyed the clunky excel sim Rimworld has but after playing with for this not even a couple of hours I don't think I can go back. Stellar job dude
Tactical Femboy Oct 14 @ 9:47am 
Use both @zoz
zozilin Oct 14 @ 4:09am 
Also - when using Dubs Mint Menus, you can type in a bill search bar a research name (for example "long blades" and it will show you all items that have been unlocked by that research. Maybe something similar here?
zozilin Oct 14 @ 4:08am 
Combat Extended has a different stat for weapons that can be used with shields, it's called "One-handed weapon". Could you patch it in instead of "Usable with shields?"
Twilight Oct 13 @ 2:45pm 
Would it be possible to sort the select material menu to be alphabetical?

Also, the menu for material selection (light bulb?) is a bit subtle, a more predominant button might be more intuitive.

Great work!