RimWorld

RimWorld

1,617 ratings
Nice Bill Tab
81
11
10
6
20
5
9
8
15
7
10
9
5
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
664.217 KB
Jul 8 @ 5:26am
Aug 9 @ 6:45pm
15 Change Notes ( view )

Subscribe to download
Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
54
Aug 15 @ 11:58am
PINNED: Bugs
NeveHanter
37
16 hours ago
PINNED: Suggestions
NeveHanter
5
Aug 3 @ 8:26pm
Scroll bug
Revlis
558 Comments
pfe Aug 29 @ 5:32am 
@Kayinn, I'm on Steamdeck as well haha. Maybe that is the source of the issue?
pfe Aug 29 @ 5:30am 
@Andromeda, Correct, it's top down in priority when available criteria is satisfied otherwise it's a fall through for evaluation on the next task. I was simply asking if it was possible to reorder top down priority by drag and dropping the bills to a different place on the stack without having to recreate the tasks. I'm not sure how difficult such a feature would be and love the mod even without. The implementation and UI improvements are absolutely amazing and very professional as is!
yawolodzya Aug 29 @ 2:20am 
@Andromeda, it would be great if we could clear the text in the search field when trying to filter the available recipes, for example by clicking on the red cross next to the text field. It's kind of hard to press Ctrl+A and Backspace every time when I need to find and add a bunch of different production recipes.

P.S. Thank you for this wonderful mod!
TheKoalaWolf Aug 29 @ 1:59am 
I absolutely love this mod! thank you for making it! I have one request though. I really like the categorised recipe list but I like the bigger icons from the wide mode too. I would love to have a wide categorised option.
Kayinn Aug 28 @ 10:37am 
I'm with PFE, trying to change the visual order of the bill recipies doesnt work. I can click and drag all I want but they won't swap places. However, watching Aavak play, he's easily able to do it. Im on Steamdeck, could that be affecting it?
Andromeda  [author] Aug 28 @ 9:33am 
@pfe in rimworld priority doesnt work quite strict as you expect. Priority is "desirable". That is, if the first task in the list can't be completed, the next one after it will be completed, and so on
Try to pause all other tasks and manually force a pawn to work on the workbench - you will understand what is wrong
pfe Aug 28 @ 9:09am 
Maybe I'm missing something but dragging and dropping bills doesn't seem to reprioritize them in the queue. I have to completely delete the bill, it seems, and recopy. Am I missing something obvious?
I/O Aug 28 @ 12:29am 
Amazing mod! The UI and art style are absolutely perfect!:dsheart:
逆天者习近平 Aug 26 @ 11:51am 
I want to see the item information without the production stand
Starempire42 Aug 25 @ 7:15pm 
I do have a feeling after reading more that this mod basically is those but better, but do correct me if I'm wrong :D