RimWorld

RimWorld

1,632 ratings
Useful Marks
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Mod, 1.5, 1.6
File Size
Posted
Updated
794.429 KB
Jun 22 @ 7:56pm
Aug 14 @ 7:28am
22 Change Notes ( view )

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Useful Marks

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


I present to you mod for marking pawns! With it, you can tag any pawn for your needs!
The markers are designed in a miniature style, appearing crisp and unobtrusive against the overall game background. They are simple and informative, ensuring your screen stays clean without clutter from elaborate graphics

                                

The markers can include rules for automatically assigning tags to pawns. For example, by default, melee and ranged raiders will be marked with their respective icons, allowing you to quickly gather tactical information without the hassle of trying to identify what the raider is holding or having to sift through dozens of interface tabs

                                

You will also be able to instantly see whether the raider has taken GoJuice or any other drugs

                                

There is a built-in default set of markers automatically configured to tag raiders and allies who are relatives of your colonists, display a thermometer or snowflake icon when your colonist is in unsafe temperature conditions, mark sick pawns, pawns who have taken various drugs, and much more!

All you need to do to mark a pawn is find the button within the pawn’s information panel and select the desired icon.
You’ll find color and other settings there as well (always the very last icon)





The mod also includes an option to display a text tag under name. This setting can be adjusted in the same place as the rest of the pawn’s biography.

                                

Some icons feature multiple layers, allowing you to customize and create your own unique variations!🌟✨

                                

And yes, it also displayed on colonist bar

                                

Now it works on caravan forming dialog and slave trade dialog (1.6)

                                



Mods
Combat extended - OK
RimHUD - OK
Multiplayer - OK
UI Not Included - OK
CM Color Coded Mood Bar - OK
Float Sub-Menus - OK. Recommended for search bar (only 1.5)

Existing saves
Add - OK
Remove - OK



Q: Performance?
A: I’ve made sure it’s as lightweight as possible

Q: Pixel art?
A: Pixel art offers the advantage of crispness in small icons - after all, you don’t want blurry images, do you?

Q: I want more icons!
A: I’ll add more as I can. Meanwhile, you can easily add your own icons by placing them in the mod’s Textures/Marks folder and they’ll appear in the game automatically

Q: I want more conditions for auto-assignment.
A: Feel free to suggest them in the comments! ;)

Q: How to hide title under name?
A: Select cross in colors menu

Q: What the blue-reddish icon color?
A: Adaptive color. Based on pawns name color: blue for ally, red for hostile, etc



Pawn quick info - More info!
Nice Health Tab - Visual health info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

                                
                                 Legendary Boss - Addon for HP bars

[boosty.to]
C# : Andromeda
Art : Andromeda
Popular Discussions View All (13)
40
Aug 27 @ 5:52pm
PINNED: Ideas for more conditions and parameters
Agent Q
2
Aug 4 @ 12:23am
Mechanoids don't get any marks assigned automatically
Seawhite
1
Jul 25 @ 1:56am
Hope could set [ show icons in world] as seperate toggles for [player|enemy|guests]...
Anto:-.
391 Comments
Indigo 1 hour ago 
Any way to add or change colors? Looking for a basic bright blue color and it has some near it but not exactly it. Maybe a color wheel or simple RGB slider?

Mod kicks ass btw, thanks!
BRSaura 16 hours ago 
Just so you know, when you start to have +15 pawns on the map it starts to eat perfomance, even if you lower the update rate, just like any HUD mod really that needs to do constant checks.
APerfectCircle 20 hours ago 
Can we pin more than one icon on a pawn at a time?
McCozzy Aug 31 @ 11:35am 
it doesnt display the logo for the colonist in the colonist bar.
ƎNA Aug 31 @ 7:01am 
Можешь добавить в "заболевания" трупную чахотку? Очень странно, что её там нет
EraDKtor Aug 30 @ 4:12am 
Love this mod, but it would be great if you could fix the negation logic, because the inverted state for "Has weapon: any" should be "Does not have a weapon" and not "Has Weapon: All Weapons selected" (same for similar category selects).

It would also be awesome if one could check for traits like "Incapable of violence" as it would allow you to mark paws which should be wielding weapons, but aren't right now (e.g. after being knocked out).
meandSSH Aug 29 @ 8:35pm 
Is it possible to make it work with [LTO]Colony Groups?
Prettymuchblue Aug 29 @ 6:53pm 
A man hunter auto-assign would be nice feature
amm90 Aug 28 @ 9:30pm 
Oh, I'm so sorry, I didn't know it had that feature. Thanks.
Andromeda  [author] Aug 28 @ 5:40pm