DayZ
27 ratings
AI ABDUCTORS
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
19.801 KB
May 11 @ 3:00pm
May 17 @ 2:27pm
2 Change Notes ( view )

Subscribe to download
AI ABDUCTORS

Description
Read the required mods section!! I recommend Expansion Bundle

Description
AI Abductors brings a new element to your DayZ Expansion server — AI can now kidnap players and drag them off to unknown locations.

When an AI tasers a player there is a configurable chance the player will be rendered unconscious, have their gear stripped, and wake up surrounded by wolves in the wilderness — or worse. You can even send them to custom locations like jails.

It works like this:
  • AI shoots player with a Expansion taser
  • If conditions are met the player is knocked out and abducted
  • Players hands are bound and head is optionally bagged
  • Gear is optionally stripped and stashed somewhere nearby
  • Player wakes up in a random spot or a custom location
  • Player escapes bindings and has a chance to recover any stripped gear by finding it

Features
AI Abductors is highly configurable:
  • Configurable chance of abduction on AI taser hit
  • Set chance of player being taken to a “special location” vs. random area
  • Customize gear stripping and stash radius
  • Spawn wolves, bears, or any entity to prowl around the waking player
  • Customize player warning messages and icons
  • Customizable discord webhook to notify others of the event
  • Optional AI squad can spawn after abduction with full loadout/settings control
  • Configure AI to spawn randomly around the waking player or in specific locations
  • Customizable AI behaviors

Additional features:
  • Mathematically compatible with any map
  • Abduction can be triggered by any AI using a Expansion Taser
  • Tasers function as normal when used by players

Requirements

Installation
  • Install as a client-side mod (must be on both client and server)
  • Install the required Expansion mods
  • Launch the server once to generate the config at: `profiles/AIAbductors/`
  • Add the required entry to your types for the loot barrel
  • Open the mod install folder for a full explanation of all options

Repacks
No repacks, reuploads, or redistributions are allowed under any circumstances.
Please respect the original work by linking to the official mod only.

Contact
Dwight (aka agent001)
Discord: https://discord.gg/qta8Y6G5GG

If you enjoy the mod, don’t forget to leave a thumbs up!

Find a bug? Got suggestions? Hit me up on Discord.

Like the mod? Rate it or donate[www.paypal.com] and feed my dayzickness.


Check out my other mods

FAQ
  • Yes, you need Expansion & Expansion AI & Expansion Weapons at minimum. I recommend the full Bundle
  • AI must have taser and a loaded taser magazine to trigger abductions
  • Yes, you need Expansion & Expansion AI & Expansion Weapons at minimum. I recommend the full Bundle
  • Naked AI are a sign your loadout file is broken

    Shout Out
    A big thanks to the Expansion mod developers for the effort and time they put into such a wonderful and transforming mod
Popular Discussions View All (2)
3
May 24 @ 11:26am
Test Loadout
agent001
0
May 11 @ 3:02pm
Config Explanations & Types
agent001
46 Comments
agent001  [author] 12 hours ago 
Technically anything that fires "Bullet_Expansion_Taser" will trigger the abduction. You could create your own weapon that uses that bullet.
But at the moment is not possible strictly by the mod. Perhaps in a future update.
AXER 16 hours ago 
Brillant idea. Is it possible to change taser with something more "bandit" ?
Sweet Willow May 28 @ 5:26am 
ok thank you ill try again x
agent001  [author] May 26 @ 6:27am 
@Sweet Willow
You probably don't have the required mods or they are not installed properly. Check the description for the requirements. Make sure they are installed successfully then you should have no issue with this mod.
Sweet Willow May 26 @ 3:18am 
Im so excited for this but i added it and i just keep getting that world script error thing :(
(I'm new to this lol)
unicornsmustdie May 25 @ 5:58am 
I just noticed that the "Looting Behavior" is wrong should be only bandages or nothing or you will get shot with your own weapon :)
unicornsmustdie May 25 @ 5:56am 
the loot barrel in multiple tests stays on the same floor, never directly below me on ground floor cells or anything.
agent001  [author] May 25 @ 5:52am 
@unicornsmustdie
Thanks for posting your information here. There isn't anything I can do about Terje Medicine if it is trreating tasers like bullet wounds. The author of that mod will need to correct that. But that is good to know. Regarding loot barrel placement I will add more fine grained control in a future update. Regarding the AI looting your weapons and shooting you... HAHAH thats why I love dayz and AI. So unpredictable sometimes.
xenymbus May 25 @ 4:32am 
@unicornsmustdie:

thank mate for sharing your knowledge and settings with us. it's things like this that make a good community, no matter what game it is. great!

I'll take a look at it on the test server and give feedback... :steamthumbsup:
unicornsmustdie May 25 @ 12:22am 
A fix may be for the excessive wounds (using Terje Medicine) might be reducing the number of AI (mine was set to five as you can see below). Oh and I forgot, turn on "unlimited reload" on the taser in the AIPatrolSettings.json (and make sure you only give them a taser in the config -see Agent001's post in the discussions). I had my AI run out of ammo and overwhelm me and punch me to death.. /END.