RimWorld

RimWorld

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WASDed Pawn
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Mod, 1.5, 1.6
File Size
Posted
Updated
196.805 KB
Apr 27 @ 2:23pm
Jul 9 @ 1:54pm
9 Change Notes ( view )

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WASDed Pawn

Description
1.6 support is live!


Full info of the latest updates is at changelog page!



About


WASDed mode forces pawn into the direct control during combat. Run around, shoot with a mouse - turn your battle into the shooter scene!



How to play


WASDed mode can only be applied to single drafted Pawn. Select one drafted Pawn and click Go WASD button below (default hotkey: Y. Customizable).

During WASDed mode camera will lock onto pawn and follow your mouse, which will be replaced by crosshair. Crosshair can take 3 different states:
  • Red. Pawn can't aim at the pointed target - it may be behind a wall, too far for that weapon etc.
  • Red, but with sandclock. Pawn can't attack, because he's busy. It could be reloading, eating, tending - anything classified as job in-game. Player usually will see a yellow progress bar when job is in progress.
  • Green. Pawn is ready to shoot. Still, every weapon has a shoot cooldown - it will take some time for weapon to be ready to shoot.
If pawn is undrafted for any reason (wounded, dead, having a mental break), WASDed mode will turn off. WASDed mode is also disabled when different pawn selected, or chosen pawn was unselected. Any unWASDed pawn can go WASDed again as soon as possible - there is no delay or whatsoever.

Various gameplay changes lead to two separate modes: Arcade and Vanilla.


Vanilla


Vanilla mode works as classic as possible. Vanilla WASDed pawns are:
  • Forced to stand still after a shot (calculated by weapon reloading time)
  • Melee attacks are untouched - attacks are a bit slow and clumsy, like vanilla melee is
  • Forced to perform all the jobs standing still, even jobs like CE reloading, eating etc.
Overall, Vanilla mode is mostly as balanced as a base game - more control limitations, but still as handy as possible.


Arcade


Arcade mode aims to bring a bit more «fun» movement, yet still retaining balanced feeling. Arcade pawns are:
  • Move around freely when shooting
  • Melee attacks can be faster at the cost of arm exhaustion - temporal reducement of Manipulation, Moving and Sight. Tweakable in settings
  • Can move when performing self-targeted jobs. Speed multiplier during jobs is available in settings.
Overall, Arcade mode is more OP than Vanilla, but still has it debuffs.

Important!


WASDed Pawn is still in it's very raw state - most likely, there will be unbalanced, too OP or straight up broken moments. It is, however, a working proof of concept of having a fully functional WASD mode in Rimworld. This mod will be polished with it's every next update.




Mod compatibility


So far, mod have been tested with a lot of gameplay/content-related mods, and very few issues have been found. However, WASDed Pawn drastically changes behaviour of controlled pawn, so full mod compatibility is not guaranteed. Yet and still, WASDed works perfectly with:
Moreover, it is highly recommended to use WASDed together with these three mods for best experience. WASDed still pretty WASDed on it's own, though.


Known issues


WASDed Pawn bears quite a lot of code and gameplay changes, so some issues are, for now, unavoidable. Problems that I'm aware of and desperately trying to fix:
  • Clicking any of the menu items will force pawn to shoot towards the button
  • Some modded weapons are incompatible, forcing pawn to shoot infinitely. This is #1 issue that I'm looking into
  • Some skills (like psycasts) are incompatable - using them during WASD will most likely force pawn to interrupt it.


Keep in touch


WASDed Pawn is an impactful gameplay mod, so it's important for me to keep in touch with you for the best course of development!

Join WASDed Discord Server[discord.gg] here to share your feedback!

[boosty.to]
Support me via Boosty or by gifting Steam Inventory Items. All the support will help me build WASDed better gameplay and performance wise!

Feel free to comment all your suggestions here!
Popular Discussions View All (2)
2
Aug 10 @ 5:00am
AZERTY keyboard compability?
Sirok
1
Aug 9 @ 11:34pm
WASDED VEHICLES PLEASE! :D
pantriste
455 Comments
SincaII Aug 26 @ 4:51pm 
I love this mod, it's really fun and makes a solo game really fun. I noticed, however, that diagonal movement is way faster than orthogonal, which is a big bummer
SnagDitch Aug 21 @ 3:43pm 
YESSSS!!! YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Brighter Blues Aug 21 @ 6:28am 
Where have you been all my Rimworld life?! I always wanted something like this.
danya0122003 Aug 20 @ 6:27am 
Are you meant to be able to control drafted mechanoids with this mod?

Asking because i just controlled a diabolous and it was laggy, shooting without me pressing anything, and if i zoomed in a strange graphical glitch popped up.
AllenSparkle Aug 19 @ 4:20am 
Perhaps you should improve the aiming system. The thing is that aiming at an enemy pawn when it moves hits an interesting situation when you as a player simply cannot hit the enemy because you are not actually aiming at him due to the way the aiming point interacts with the game world. It would be nice to make the guaranteed hit zone more than one point/square that the aiming point is pointing at. So that it is a circle of the AoE principle
Misterdino Prime Aug 16 @ 11:52am 
I wish could make the bar abilites less disturbing, i can't the see anything with the Rim hud in middle
Lekoda Aug 15 @ 9:09pm 
Need crawling compat
wintif Aug 14 @ 12:37pm 
so... anyone know if this has multiplayer compatibility?
тетеря, блин Aug 13 @ 11:33am 
@empty body what mod?
Empty Body Aug 13 @ 10:23am 
Someone knows If is secure to remove mid save?I wanna install a mod that is incompatível with this mod and i stopped using wasd because i have some problems