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Star Wars : The Force - Lightsaber
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Mod, 1.5
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7.921 MB
18 apr. la 9:37
16 mai la 13:19
22 jurnale de actualizare ( vizionare )

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Star Wars : The Force - Lightsaber

Descriere
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System: Requires Royalty
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:



172 comentarii
kev675243 1 oră în urmă 
Would it be possible to be able to actocast the blaster lightsaber's stun shot?
Lee  [autor] 17 mai la 22:52 
Ah. That would do it.
kev675243 17 mai la 21:46 
@Lee just wanted to update you my issue seems to have been caused by the pre 4/18/25 update of the force psycast mod
Lee  [autor] 17 mai la 14:03 
As for the infinite saber bug, i can't seem to replicate it
Lee  [autor] 17 mai la 14:03 
I believe its just CE.
Daft 17 mai la 13:50 
I'm not sure what changed between the standalone version and the old integrated lightsabers but for some reason my chance to deflect projectiles is INCREDIBLY low. I found that the only way to give my pawn a reasonable chance to deflect anything is by having their psy sensitivity around like 400 +20 melee skill and even then when it says 75% chance, it only deflects maybe 40%. I further tested it by raising their deflection chance to 97% and still only about 70% of projectiles were deflected at this percent. I'm not sure if it's because I'm using CE.
Zoe, the Bad Wolf 17 mai la 13:43 
I am, however, using The Force mod as well, which might override the saber throw from this mod alone?
Zoe, the Bad Wolf 17 mai la 13:43 
@Author and Seb,
I am currently using both mods without any issue, for record. So it might not be those mods alone?
kev675243 16 mai la 23:05 
Hmmm that's weird, not sure if it's a factor, but during my test to find the conflict, I also had simple sidearms and holsters
Seb 16 mai la 22:25 
I encountered the lightsaber throw bug when I had either Vanilla Apparel Expanded — Accessories or Integrated Implants loaded. My guess is that it’s related to how these mods implement backpack and shoulder turrets.