Arma 3
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OPERATION NEPTUNE
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Data Type: Mod
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91.086 MB
13. Apr. um 11:58
3. Mai um 9:54
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OPERATION NEPTUNE

In 1 Kollektion von SkyDong
Sky's Workshop Collection
9 Inhalte
Beschreibung
OPERATION NEPTUNE
COOP: [1 - 60]


Summary:
Operation Neptune is a fully persistent, semi-open-world cooperative mission that recreates Missions Albany and Boston from D-Day’s airborne operations. Players take the role of American paratroopers from the 101st and 82nd Airborne Divisions, scattered behind enemy lines in Normandy. The goal is to regroup, capture key objectives, and disrupt German defenses ahead of the amphibious landings at Utah Beach.

The mission blends scripted objectives with open-ended freedom. Progress, player stats, AI unit status, and battlefield conditions are saved automatically, allowing for long-term play across multiple sessions.

While designed for up to 60 players, the mission is fully playable solo with an integrated AI recruitment system that allows players to build and lead their own squads, complete objectives, and manage logistics.


Features:
  1. Full persistence (auto-saves every 60 seconds).
  2. Over 60 objectives: Primary, Secondary, and Tertiary.
  3. Discoverable hidden objectives via intel or POW interrogation.
  4. Open-ended objective progression—play your way.
  5. Dynamic enemy patrols and counterattacks.
  6. Respawn system using Glider LZs, Command Posts, and Captured Sectors.
  7. Support, Command, and Build menus with customizable access.
  8. In-game Mission Guide (access via scroll-wheel).
  9. Custom difficulty and performance options via mission parameters.
  10. Voice acting, ambient radio chatter, and music.
  11. Optional realism via medical, fatigue, and gear loss settings.

Core Systems Overview:

Objectives:
  • 15 Primary Objectives – Required to complete the mission.
  • 22 Secondary Objectives – Enemy strongpoints that launch counterattacks and patrols.
  • 22 Tertiary Objectives – Static defenses like machine gun nests.
  • Hidden objectives revealed via POW interrogation or Intel Packets.
  • Completing optional objectives before 0630 improves mission rating.

Persistence:
  • Progress is automatically saved every 60 seconds.
  • Enemy unit counts, status, and player loadouts are all persistent.
  • Mission parameters are saved (except SPE Medical).
  • To start fresh, set “Load / New Game” to “Start New Game” in parameters.

Persistent Loadouts:
  • To save your loadout, choose your gear using the in-game Arsenal.
  • Loadouts selected manually or picked up in the field will not persist.
  • Arsenal boxes can be requested mid-mission via the Support Menu (costs supply points).
  • Compatible with ACE Arsenal and vanilla Arsenal systems.

Cricket Clicker:
  • Default key is "U" — emits an audible click to identify friendly forces.
  • Friendly AI automatically reply if within 50m.
  • Enemies investigate if within 50m.
  • Configurable under: Controls → Configure Addons → Operation Neptune.

Respawn System:
  • Respawn locations include Glider LZs, Command Posts, and Captured Sectors.
  • Respawn types are configurable in mission parameters.

Supply System:
  • Supplies captured via hold-action at crates found at most objectives.
  • Used to build fortifications, recruit AI, and request supports.
  • Supply-based actions accessed via Build, Command, or Support menus.
  • Permissions for each menu are configurable in mission parameters.

Intel System:
  • Intel Packets found inside HQ buildings (marked by a German flag).
  • POWs can be interrogated to reveal hidden objectives.

Explosives System:
  • Hold-action allows players to place explosives on vehicles or statics.
  • No need to carry explosives—available via action menu.
  • Explosives auto-detonate after 30 seconds.
  • Feature can be disabled in mission parameters.

Mission Rating:
  • No strict failure conditions.
  • Final score shown in After Action Report.
  • Score is based on kills, deaths, objective completion, timing, and more.
  • View current score anytime via the Statistics Menu.

Installation:
  1. Subscribe to required mods listed below.
  2. Launch Arma 3 → Multiplayer → Server Browser → Host or Join a Server.
  3. Select the map “Utah Beach” and mission “Operation Neptune.”
  4. If not visible, enable “Show Custom/All Missions.”


Need Help?
Post any issues, bugs, or feedback in the discussion thread titled “Troubleshooting / Issues.”
Beliebte Diskussionen Alle anzeigen (1)
10
3. Mai um 12:43
Troubleshooting / Issues
SkyDong
10 Kommentare
SkyDong  [Autor] 7. Mai um 19:37 
That's good to hear, I hope you enjoy it! I'll be sure to keep an eye out and post the link here if ya end up doing it.
HazBo 7. Mai um 14:29 
Not even left the starting airfield yet and feel so immersed. I've not uploaded a mission/mod showcase to youtube in a while, this seems worthy and not even fired a shot yet :steamhappy:
Shmethulhu 25. Apr. um 19:39 
Ran the game twice. Thanks for playing with us, Skydong. It was a thrilling experience to get to play with you again o7
ye_mao 24. Apr. um 4:50 
epic!
Valken 19. Apr. um 21:15 
Battle of Berlin next?! Great job!
Samson 19. Apr. um 21:04 
Great job! It runs smooth for a WW2 mission highly recommend.
SkyDong  [Autor] 19. Apr. um 8:32 
Are you having issues? This is designed around performance and I typically get 60-80 fps after the initial drop (30-40 during the drop).
Virtus 19. Apr. um 8:28 
There is no way this runs higher than 7fps
Nice. :jake::steamthumbsup:
Zero 13. Apr. um 12:41 
YYYEEEEAAAAAA H BABY THATS WHAT ITS ALL ABOUT THATS WHAT I'VE BEEN WAITIN FOR