Arma 3
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[SHG] K9 EOD
   
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Data Type: Mod
File Size
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119.902 KB
Apr 6 @ 6:16pm
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[SHG] K9 EOD

Description
Uses the Dog - Preview (no scripts) mod by diwako and gives it some really basic functionality

The dogs will bark when nearby set explosives. You can control them as normal AI through the command (~) menu. They can hop in vehicles and i have set them to never occupy the driver/gunner slots. Ace interact with them to add them to your group, carry them manually, reset them if they get bugged.

I won't be developing this further except for bug fixes
1 Comments
Fallen Apr 25 @ 11:52am 
you cannot drop the dog easily when you pick them up cause the dog moves with the ace menu, try adding a scroll wheel function instead to drop them like ace does with captives