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Cobra Twist A (Rest Hold)
   
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Mar 29 @ 7:27am
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Cobra Twist A (Rest Hold)

In 1 collection by DevilDeVille
Rest Holds (DevilDeVille)
46 items
Description
Part of my new "Rest Hold" series. There are going to be 2 versions of each hold, an "short" version (labeled with A) and a "long" version (labeled with B). Short rest holds will have 3 forced (manually added) loops of the submission before reaching the standard loop. Long rest holds will have 7 forced loops.

This means that the A moves will always last for a minimum of 4 damage loops before they can be broken out of and the B moves will last for a minimum of 8, allowing edits to inflict more damage with these holds and slowing the pacing a bit more as the holds last longer.

The main goal of this series is to reduce the number of moves used per match while simulating the downtime created by rest holds in proper matches.

At request, I am willing to make variations of these where the forced loops do not have damage flags and only act for visual purposes.

Damage per loop:
Same as base game Cobra Twist
Does not Critical