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@Eremiyah; yea im in the process of putting together a bunch of fixes including the bounding size of that ion turret, once these issues are fixed ill be looking towards adding to the Republic lineup as its more diverse then the rest of the lineups
most of my time has been taken up by developing the server side variant of this pack in SWSOTG and IRL work schedules and Arma3 so it is taking some time to be able to sit down and fix this variant, i do appologize for the time it has taken so far for me to respond
FireEmitter.Entity null? False
Origin: X:130371.304420793 Y:117992.634833525 Z:5671110.81916186
Marked for Close? False
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-08-14 05:34:57.644 - Thread: 1 -> Showing message
2025-08-14 05:34:57.646 - Thread: 1 -> MyInitializer.OnCrash
2025-08-14 05:34:57.646 - Thread: 1 -> var exception = SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
at CoreSystems.Support.AvShot.SetupSounds(Double distanceFromCameraSqr)
at CoreSystems.Projectiles.Projectile.Start()
at CoreSystems.Projectiles.Projectiles.GenProjectiles()
at CoreSystems.Projectiles.Projectiles.SpawnAndMove()
at CoreSystems.Session.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()