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Praxus Dynamics, Ship and Base Weapons
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
89.582 MB
Mar 21 @ 7:29pm
Aug 29 @ 2:46pm
12 Change Notes ( view )

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Praxus Dynamics, Ship and Base Weapons

In 1 collection by Seagull1362
Praxus Dynamics, Starwars Mods
5 items
Description
THIS MOD IS UNDER ACTIVE DEVELOPEMENT.

Praxus Dynamics is back again! This time with a capital ship and base weapons mod. This mod is still in active developement and I will be adding more and more weapons to it as time progresses. So far we only have a Republic loadout of weapons, but will be adding CIS, Empire, Rebel, and generic capital ship weaponry as we go.

Republic Weapons:
-DBY-827 Heavy Turbolaser
-Medium Dual Turbolaser
-Arquitens Turbolaser
-Side Dual Turbolaser
-Medium Ion Cannon
-Missile Launcher
-Light Dual Turbolaser
-Republic Dual Medium Maser Cannon
-SPHA Super Beam Laser Cannon [Special Weapon]

CIS Weapons:
- CIS Dual Heavy Turbolaser
- CIS Medium Dual Turbolaser
- CIS Medium Quad Laser Cannon
- CIS Point Defense Cannon
- Federation Dual Heavy Turbolaser
- Federation Dual Superheavy Turbolaser

Empire Weapons:
-Medium OctoTurbolaser
-Large OctoTurbolaser
-Imperial Medium Dual Turbolaser
-Imperial Ion Cannon
-Imperial Missile Turret
-Imperial Dual Medium Maser Cannon

Rebel Weapons:
TBD

Generic Weapons:
-Superheavy Single Turbolaser
-Superheavy Dual Turbolaser
-CR-90 Pod Turbolaser
-Light Bubble Turbolaser
-Quad-Turbolaser Tower
-Heavy Dual Turbolaser

Many thanks to LCV and MTGraves for their insight and permission for audio files, the team over at Core Systems for their help to figure out weaponcore scripting.
57 Comments
Seagull1362  [author] 3 hours ago 
@Brickpilot4, i will be sticking with WC for now, its the easiest to set up and run and debug lol but maybe one day ill do a non- weaponcore
BrickPilot4 Oct 20 @ 1:30pm 
Please Make A non-Weaponcore version
Seagull1362  [author] Sep 4 @ 2:43pm 
also been working on custom hitboxes for all the weapons as well, the test one was for the DBY-827 and i think that turned out alright
Seagull1362  [author] Sep 4 @ 2:38pm 
@Raptor-TJC; im in active developement with a successor server for SWSE called SW:SOTG, that takes the majority of my time
Raptor-TJC Sep 2 @ 6:49pm 
@Seagull1312 Other Projects like...?
Seagull1362  [author] Sep 2 @ 3:06pm 
@Raptor-TJC; not yet, been busy with other projects, but soon, clearing my schedule and workload
Raptor-TJC Sep 2 @ 7:32am 
Any development of the Rebel Weapons?
Seagull1362  [author] Aug 30 @ 9:00pm 
@Vixanamo; huh, the values are the same its just red, ill debug
Vixanamo Aug 30 @ 11:15am 
Red heavy / super heavy ammo is broken for whatever reason, they're rendering as invisible. EX: CIS Heavy Dual turbolaser didn't shoot any visible projectile until I swapped it to blue.
Seagull1362  [author] Aug 29 @ 2:48pm 
this most recent upate *should* have fixed it, replaced the audio files with backups, then copied the main script configs for the guns themselves straight from my server-side variant of the mod, so this should fix your audio, rebalance the damage/firerate/accuracy, and some other small tweaks that i cant remember because its been a few months lawl, lemme know if it still is messing up