Crusader Kings III

Crusader Kings III

382 ratings
Better Population Control
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File Size
Posted
Updated
5.616 MB
Feb 11 @ 8:30pm
Mar 17 @ 2:05am
7 Change Notes ( view )

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Better Population Control

In 2 collections by Saltfish
纸片人托盘/Waifu Secretary
17 items
生活质量类 QoL mods
5 items
Description
Another Population Control? What's new?
  • Much Better Performance (mod cost 20%~60% off, total game speed improve 10%+ in test environment.)
  • Setting Rule and Parameter by GUI Panel
  • More Optional Purge Rule
  • Damn Anime Girl Spam
  • Remove Adventurer/Landless Noble Family by Decision
  • Better Compatibility (Should works with every mod but sometime you need special rules.)
    • Immortal characters is immune to purge, so it's safe to use it in PoD etc.
    • Optional rule to protect historical characters, this contains vanlla ones and a variable `historical_character`(I want add more but those mods adding lore for characters tend to write this in GUI/SGUI so can't add proper interface)
    • Optional rule to protect Waifu from Anime Core Lib
    • Optional rule to protect Dragon and related characters from A Game of Throne
    • Optional rule to protect Magi and from Godherja (need compatch )
  • Errorless During Game
Open to add interface, and already have some inside.

MP safe. Can be add or remove at any time.

Notice: The game need at least fill council for every count+ rulers, so DONT set a low Ideal Global Population otherwise the game will create them again and waste more time.
To have better performance, it's recommended to reduce number of rulers.
You can roughly calculate it by console
trigger any_ruler = { highest_held_title_tier >= tier_county count > 100000 }
then multiply the number it returns with 10 or more.
For vanilla map, this value should no less than 15K (recommend 20K). For Oriental Empires, 35K is required on startup (recommend 40K).

Test Sample, in first 10 years after 1178 in vanilla, observe on my machine (16GB+60GB, i7-12700H 2.30GHz):
Method/Target Population
15K
20K
This Mod
120s
127s
Population Control
135s
136s
No Control
142s

Comment in top bar. Someone view everything in sexual eye reported this mod.

WE DONT THINK IT IS SEXUAL AT ALL, but feel sus why it sus.
Feel free to create pic replacing submod, I don't mind you have different taste and edit it, don't ask me do it.

There are many people just spam negative comment and report everything they don't like.
Please rate it as recommended if you think it's useful. It's important to drown out the defaming, thank you for the help!

Credit:
Pics from web.
GUI inspired by @文月瑠衣
Localization:
English by @牛奶大魔王
135 Comments
Hardcore Weeb Apr 26 @ 5:17pm 
感谢,CPU得救了,Lingua Franca也能继续做下去了
THE__333 Apr 23 @ 4:07am 
以前幻萌自带的死神有个彩蛋人物,现在这个还有吗
Saltfish  [author] Apr 19 @ 11:06pm 
你需要的其实只是内存释放
Geass Apr 19 @ 9:54pm 
用久了之后一样会导致游戏卡顿后直接结束进程。关闭收割后再开启反而不会了
Winniwwww Apr 19 @ 4:03am 
太好啦,拯救了我卡死的存档
Attila Apr 17 @ 8:44am 
我刚看了debug.log,最后一段的时间还停留在昨晚19点,翻上去看,记录的也并不是错误,而是一些平常的东西:窃取宝物,战争,兵士,摆动权力太平等,我没有覆盖这些功能的mod,上述信息发生时和崩溃的时间也不吻合,所以debug.log里的信息并没有参考价值。那就算了吧,没必要找问题了,从昨晚崩溃后,我关闭了mod,直到今天下午时,一切正常。
Saltfish  [author] Apr 16 @ 11:30pm 
相反,debug.log会在开始做一些事的时候记录,就比较有机会留下崩溃原因,当然不是所有东西都能看到
Saltfish  [author] Apr 16 @ 11:27pm 
访问死角色也不会产生崩溃啊
你认为是这个导致崩溃的原因是什么?报错的最后提到找不到角色对象?
error.log通常无法记录导致崩溃的直接原因,因为在记下有用的信息之前就已经崩溃了。
Attila Apr 16 @ 10:37pm 
不,可能是我描述的不够准确,我的意思是:MOD把人杀死了,然后游戏的系统(非MOD)在检测该目标时发生错误(因为该人物已经不存在),继而崩溃。
Saltfish  [author] Apr 16 @ 5:10pm 
?找不到就不杀,哪来的崩溃