Crusader Kings III

Crusader Kings III

1,709 ratings
Population Control (Reduce late-game lag)
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Nov 3, 2020 @ 6:04pm
May 1 @ 1:08pm
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Population Control (Reduce late-game lag)

Description

[buymeacoffee.com]



Description
A simple mod that controls the population.

This mod helps reduce late game lag.

<Before>


<After>


Creates a decision to control the population. To control the population, you need to start decision.

If the population exceeds the specified value, the characters are randomly get plague or die.

Characters to die are not completely random. Characters to die are generally unimportant characters. Characters such as lords, heirs, or lords with no heir are less likely to die. So the game doesn't change much.

If the current population is already high, it will take some time to get it under control. Please be patient. In the meantime, the game may slow down a bit.

For the sake of the player's happiness, there is no population control in place for players and their courts.

Pinned characters do not die by default. So, if you have a character you don't want to die, pin them.

You can customize this mod by editing the following files.

Steam\steamapps\workshop\content\1158310\2276469612\common\script_values\PopulationControl_basic_values.txt

Save compatible.

It does not work well in multiplayer.

You can achieve achievements.



Mod Compatibility
Compatible with AGOT mod (dragons will not be killed by population control).
Also, dragoinriders, dragonslayers, etc. will not die.



Death algorithm
These algorithms are subject to change without notice.

Population control begins when there are more than 22,500 people, and the death cycle continues until there are less than 20,000 people, and if too few people die in one cycle, the cycle stops. When the population exceeds 22,500, it starts working again.

If the target is a player or a close family member of the player, It never dies.

If the target is a spouse, concubine, or betrothal of/with the player or of a close family member of the player, It never dies.

If the target is in the player's court, It never dies. (including player's prisoner)

If the target is a member of the player's dynasty and there are no more than a 100 members(only who age <= 50), it does not die.

The player's heir is considered the player's family.

The further the target's location is from the player, the higher the probability of dying.

The ruler's son and daughter, two each, are safe.

If the dynasty's prestige is 3 or more, up to a certain number of members are protected.

If the target is a ruler, heir to a ruler, or a spouse/concubine of a ruler or heir, It never dies.

Up to the third successor of the title will not die.

Anyone has relationship with player and player's family are not dead

Anyone subject to the player's scheme does not die.

If someone is killed by population control, those close to him are not stressed.

If someone is killed by population control, his parents are penalized for fertility.

Pureblood trait holders will not be killed by population control by default.

Pinned characters will not be killed by population control by default.

Historical characters will not be killed by population control by default.
Popular Discussions View All (2)
6
May 2 @ 2:49pm
PINNED: Old Versions
CreamKaKao
0
Sep 29, 2024 @ 5:04pm
PINNED: When the mod doesn't work
CreamKaKao
578 Comments
I've noticed that when the population is well over 22,500 (like tens of thousands above), the ability to stop a death cycle via the decision doesn't work. Starting a cycle will have it kill a bunch of character until it decides to stop, usually after a couple IRL hours or in game months. This is very frustrating due to how much the death cycles slow the game down, so if I want to reduce the population while I run the game in the background, by the time I'm ready to actively play again the game is still slow due the death cycle. The stop population control essentially feels like it doesn't do anything.
CreamKaKao  [author] May 3 @ 10:15pm 
It's fixed now.
Dinoicy May 3 @ 5:36pm 
@creamKakao
Your link doesn't work btw
CreamKaKao  [author] May 3 @ 3:15am 
It's okay to use 1.14 on 1.15 version. However, you can also get 1.15 version from the following link and use it.
https://github.com/isony10/pc-git/releases
BamaToon May 2 @ 4:27pm 
I rolled back to the previous version so I had to install an older version of this mod. The only one I could find was 1.14 for the 1.15 version of CK3. Is that the correct one? Because I got the warning popup when I went to load my save.
-=Illumifant=- May 1 @ 9:25pm 
Thanks!
诸葛 May 1 @ 6:24pm 
很棒的创意!
shay May 1 @ 3:25pm 
Question: have you checked how it deals with steppe nomads? New DLC produces a lot of new characters on the fly all the time, like shepherds and migrants, so I wonder if your mod doesn't create any problems.
CreamKaKao  [author] May 1 @ 1:19pm 
Updated for 1.16
-=Illumifant=- May 1 @ 10:17am 
Does this mod need to be updated for the latest DLC?