Crusader Kings III

Crusader Kings III

Population Control (Reduce late-game lag)
613 Comments
LimaMeiya Nov 5 @ 5:25pm 
Any way that i can set the mod to work when the pop count reachs 27500? Not the 22500 as default.
Poloq Nov 3 @ 11:19am 
@Kasiope I have audio stutters without the mod when lategame
Laci Nov 2 @ 2:02pm 
ive experienced that from other mods too, its probably an issue from CK's end
Kasiope Oct 31 @ 4:44am 
Using this mod i got audio stutters. Once i turn "population control" off i don't have them anymore.
Not sure why it does that, i would guess the mod do some sort of "check" from time to time in the game and when it does, that create the audio stutter from too much load ?
jaimin Oct 29 @ 8:32pm 
Thanks!
CreamKaKao  [author] Oct 29 @ 9:01am 
jaimin Oct 29 @ 5:47am 
Hey @CreamKakao, if possible, could you make version 1.17 available in the old versions pinned discussion?
CreamKaKao  [author] Oct 28 @ 7:29pm 
Updated for 1.18
JAMDOBEE Oct 28 @ 6:07pm 
항상 잘쓰고 있습니다! 업데이트 부탁드립니다!
ZigingZagers Oct 28 @ 4:28pm 
uhh does this need update? cuz devs mentioned they changing how performance works, plus map size doubling should population size double too or we good?
Iterum Oct 11 @ 10:42am 
It's killing important people while loads of lowborns are roaming around.
Noxiss Sep 24 @ 3:54pm 
Its works?
Henri Sep 18 @ 2:57pm 
Update!
Steakgriller Sep 18 @ 6:54am 
Is this mod still being worked on?
JesusChristIsLord Sep 14 @ 11:56am 
needs update
𝙪𝙡𝙞 Sep 11 @ 11:17am 
hope youre good @CreamKaKao, update whenever u can!
Bluepavels Sep 9 @ 7:45am 
번거로우시겠지만 시간 나실때 모드 1.17 호환 적용 부탁드립니다!
Aten Aug 27 @ 4:14am 
@Equanity - Oh think I've been looking at the wrong ones haha, thats not too bad.
equanimity Aug 27 @ 4:09am 
It says "suddenly vanished" for me, which helps keep track of it.

Though I think faded into obscurity feels more in line with CK3 or roleplay
Aten Aug 26 @ 4:46am 
Great mod and super helpful!

I will say, I agree with an earlier comment, it would be super thematic if instead of just dying the character had a “Faded into Obscurity” or something similar.
Osium Aug 21 @ 8:51pm 
Smoker Lung, if this is the case, you may need to do a little leg work of you own before you push the button. Identify any characters you think are essential, and then pin them. That should prevent them from the purge.
Smoker Lung Aug 20 @ 12:51am 
this mod will delete the children of foreign emperors. This is either a terrible bug or a ridiculous design oversight.
Cavve Aug 16 @ 8:25am 
I would like to give a few suggestions that will also minimize amount of characters.


1. Raise your domain limit inside game rules. The more baronies you can hold or ai rulers hold the fewer characters will be created.

2. Avoid lay clergy if you have big empire. Use theocratic faith if you have big empire. Since your court priest will rent the churches/mosques now. Ergo, no more extra barons with their families.

3. Limit amount of adventurers to lowest possible. An adventurer camp has lots and lots of characters in them.

4. Lower the amount of knights that can serve. I think this can be done in vanilla game rules, otherwise install mod More Game Rules for this setting.
Eric Cartman Aug 16 @ 7:52am 
Where should it be on the mod load order? At the bottom?
I have placed it at the bottom but it doesn't seem to do much for me. The timelapse is excruciatingly slow and I am 70 yeras into the game.
Unqelos D'Orayta Aug 13 @ 5:52pm 
It would be great to have a custom death for characters that are removed by this mod, such as "faded into obscurity." This is especially important since we often don't know the dates of when many characters die. This way, we can also keep track of who the mod has deleted.
Dax Aug 8 @ 2:16am 
'The game slows down when I turn on the button that starts killing off large parts of the population'

Did you guys even read the mod description?
Барбосян Aug 7 @ 3:27pm 
same lol
Nathanッ Jul 28 @ 10:04pm 
Been noticing slowdown in my gamespeed whenever I turn on the decision for pop control
MetaMasterpiece Jul 20 @ 5:32am 
Can this be placed anywhere?
Cretinoid Jul 17 @ 6:50am 
could you make it so that followers of adventures are not affected by the mod?
Sola Fide Jul 9 @ 1:45pm 
I started this in the late medieval age. The result was... Interesting.

Time came to a standstill and I wondered why the days were not progressing, but to my surprise, after about 15 seconds on speed 5 it changed to the next day :D

At first I was confused but then I realized, the mod must be deleting THOUSANDS of characters.

Eventually after about 15 minutes, the game started to speed up again and I was back to normal speed. The lag decreased and my framerate improved.

This is a very good mod, I like it very much :)
CreamKaKao  [author] Jul 5 @ 10:58am 
Population control does **not** function while it's in the "stopped" state — it only works when it's set to "started."
Also, once it's started, population control will **automatically** activate only when the population exceeds 22,500.
So in most cases, you can just set it to "start" at the beginning and forget about it.
PiGu Jul 5 @ 8:06am 
Hi!
One question: am I correct in assuming the population control is always active (if the population reaches 22,500) and the decision to start/stop the population control is just a failsafe?
Or do I have to activate the decision at the start of each game?
Thanks in advance and great mod!
Litz Jun 18 @ 1:03am 
It works... Doesn't crash my game at all
Fizzet May 21 @ 4:02am 
i have also experienced large amounts of crashing
Butyr May 21 @ 2:22am 
crashes the game
SaddamHussein69 May 16 @ 9:46am 
Is this what I think it is? Genocide Mod?
Garlic May 14 @ 6:25am 
Wish I could have second or third filter and tweak the value to the limit. Like multiplying it if they're a commoner, have low stats, reduced fertility due to age, no family ties, etc.
Syron May 14 @ 4:39am 
Any chance this is going to see an update for the new update?
MM May 11 @ 3:22am 
it constantly crashes when I launc it with khans of the steppe anyone know why?
The Greatest Dr McJenkins May 8 @ 1:48pm 
I've noticed that when the population is well over 22,500 (like tens of thousands above), the ability to stop a death cycle via the decision doesn't work. Starting a cycle will have it kill a bunch of character until it decides to stop, usually after a couple IRL hours or in game months. This is very frustrating due to how much the death cycles slow the game down, so if I want to reduce the population while I run the game in the background, by the time I'm ready to actively play again the game is still slow due the death cycle. The stop population control essentially feels like it doesn't do anything.
CreamKaKao  [author] May 3 @ 3:15pm 
It's fixed now.
Dinoicy May 3 @ 10:36am 
@creamKakao
Your link doesn't work btw
CreamKaKao  [author] May 2 @ 8:15pm 
It's okay to use 1.14 on 1.15 version. However, you can also get 1.15 version from the following link and use it.
https://github.com/isony10/pc-git/releases
BamaToon May 2 @ 9:27am 
I rolled back to the previous version so I had to install an older version of this mod. The only one I could find was 1.14 for the 1.15 version of CK3. Is that the correct one? Because I got the warning popup when I went to load my save.
-=Illumifant=- May 1 @ 2:25pm 
Thanks!
诸葛 May 1 @ 11:24am 
很棒的创意!
shay May 1 @ 8:25am 
Question: have you checked how it deals with steppe nomads? New DLC produces a lot of new characters on the fly all the time, like shepherds and migrants, so I wonder if your mod doesn't create any problems.
CreamKaKao  [author] May 1 @ 6:19am 
Updated for 1.16
-=Illumifant=- May 1 @ 3:17am 
Does this mod need to be updated for the latest DLC?