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Also, once it's started, population control will **automatically** activate only when the population exceeds 22,500.
So in most cases, you can just set it to "start" at the beginning and forget about it.
One question: am I correct in assuming the population control is always active (if the population reaches 22,500) and the decision to start/stop the population control is just a failsafe?
Or do I have to activate the decision at the start of each game?
Thanks in advance and great mod!
Your link doesn't work btw
https://github.com/isony10/pc-git/releases
2025년과 챕터4도 타노스 모드와 함께 합니다!
1.16(유목 DLC) 호환되나요??
나중에 가볍게 그 런쳐에서 노랗게 뜨는거 해결되게 호환패치 해주시면 감사하겠습니다 ㅎㅎ
@Paul That is intentional and not an error.
[01:47:53][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ Cannot find dragon in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 258 (Population_Control_death:trigger)
Error: has_trait trigger [ Cannot find dragonrider in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 259
Error: has_trait trigger [ Cannot find dragonless_dragonrider in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 260
Error: has_trait trigger [ Cannot find dragonwidowed in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 261
Error: has_trait trigger [ Cannot find dragonslayer in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 262
근데 저장된 파일에 보면 빨간느낌표 표시 드면서 모드가 설치되어 있지 않다고 뜨는데요.
혹시 모드 설치된 경로를 따로 지정해줘야하나요?ㅠㅠ
부탁드려요 ㅠㅠ 엔딩 보고 싶은데 후반렉때문에 미치겠어요 ㅠㅠ
Is there a specific place in the load order this mod should be? I am currently using the Elf destiny mod in conjunction with Character Body Overhaul and Carnalitas mods. The mod seems to struggle since I have only applied it as of yesterday. I was using the other population control mod, was not satisfied with the results. I decided to give this mod a try. So far, it seems to make the game runs even slower and I am guessing it is trying to do massive calculation.
I've got 32k people in the world (10k just my dynasty).
But the mod only goes to 29k before the pop starts quickly going back up to 32.
Any ideas?
I've edited the files to exclude all highborn characters from being culled by adding a trigger that checks for a characters dynasties level of splendor. I've set it to be able to cull lowborn characters and those with the lowest level of splendor but not higher. To do this you need to edit two files:
I've added "Highborn_safe = 1" at the bottom of the "PopulationControl_basic_values.txt" file, right below "m_isimprisoned = 1".
Then I've added the following to right after the "AGOT Dragons safe" trigger in the "Population_Control_death" function in the "PopulationControl_on_actions.txt" file, just before
"trigger_else = { always = yes }"
trigger_if = { #Highborn safe
limit = { Highborn_safe = 1 }
OR = {
NOT = {
root.dynasty = {
dynasty_prestige_level > 1
}
is_lowborn = yes
}
}
}