Crusader Kings III

Crusader Kings III

Population Control (Reduce late-game lag)
577 Comments
CreamKaKao  [author] May 3 @ 3:15pm 
It's fixed now.
Dinoicy May 3 @ 10:36am 
@creamKakao
Your link doesn't work btw
CreamKaKao  [author] May 2 @ 8:15pm 
It's okay to use 1.14 on 1.15 version. However, you can also get 1.15 version from the following link and use it.
https://github.com/isony10/pc-git/releases
BamaToon May 2 @ 9:27am 
I rolled back to the previous version so I had to install an older version of this mod. The only one I could find was 1.14 for the 1.15 version of CK3. Is that the correct one? Because I got the warning popup when I went to load my save.
-=Illumifant=- May 1 @ 2:25pm 
Thanks!
诸葛 May 1 @ 11:24am 
很棒的创意!
shay May 1 @ 8:25am 
Question: have you checked how it deals with steppe nomads? New DLC produces a lot of new characters on the fly all the time, like shepherds and migrants, so I wonder if your mod doesn't create any problems.
CreamKaKao  [author] May 1 @ 6:19am 
Updated for 1.16
-=Illumifant=- May 1 @ 3:17am 
Does this mod need to be updated for the latest DLC?
cmdedj Apr 29 @ 2:53pm 
@Bluepavels i think you should ask question by english
Bluepavels Apr 28 @ 3:16pm 
@CreamKaKao
2025년과 챕터4도 타노스 모드와 함께 합니다!
1.16(유목 DLC) 호환되나요??
나중에 가볍게 그 런쳐에서 노랗게 뜨는거 해결되게 호환패치 해주시면 감사하겠습니다 ㅎㅎ
CreamKaKao  [author] Apr 21 @ 6:35am 
@lovelyminu74 https://steamcommunity.com/workshop/filedetails/discussion/2276469612/4842022878890069796/ 이대로 해보세요

@Paul That is intentional and not an error.
Paul Apr 20 @ 5:50pm 
Seeing the following errors in error.log, using no other mods:

[01:47:53][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ Cannot find dragon in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 258 (Population_Control_death:trigger)

Error: has_trait trigger [ Cannot find dragonrider in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 259

Error: has_trait trigger [ Cannot find dragonless_dragonrider in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 260

Error: has_trait trigger [ Cannot find dragonwidowed in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 261

Error: has_trait trigger [ Cannot find dragonslayer in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 262
lovelyminu74 Apr 20 @ 3:18am 
결단에 아무것도 안뜨는데요 ㅠㅠ 이것때문에 다른 모드도 다 지워보고 구독 삭제했다가 다시 구독도 해보고, 이 모드만 활성화해봐도 결단에 안뜨네요 ㅠ
근데 저장된 파일에 보면 빨간느낌표 표시 드면서 모드가 설치되어 있지 않다고 뜨는데요.
혹시 모드 설치된 경로를 따로 지정해줘야하나요?ㅠㅠ
부탁드려요 ㅠㅠ 엔딩 보고 싶은데 후반렉때문에 미치겠어요 ㅠㅠ
sagiluv1 Apr 11 @ 3:19am 
@CreamKakao
Is there a specific place in the load order this mod should be? I am currently using the Elf destiny mod in conjunction with Character Body Overhaul and Carnalitas mods. The mod seems to struggle since I have only applied it as of yesterday. I was using the other population control mod, was not satisfied with the results. I decided to give this mod a try. So far, it seems to make the game runs even slower and I am guessing it is trying to do massive calculation.
CreamKaKao  [author] Mar 24 @ 7:16am 
I just tested it and the mod is working fine. And even if you lower the minimum population, the game will still generate characters so the population will not decrease below a certain level. Check the error.log.
G-man Mar 23 @ 2:47pm 
I don't think this mod works after the 1.15 update. I've tried to edit the "Steam\steamapps\workshop\content\1158310\2276469612\common\script_values\PopulationControl_basic_values.txt" text file but it doesn't really do anything. I've tried lowering min and max population to as low as 10000-12500 but it never goes lower than 20000. I've tried increasing "death_chance_base" but I can't see any difference. I've tried this multiple times and waiting for 3 years each time but I get the same result
Yotasss✙ Mar 23 @ 1:28pm 
did nothing, dont understand
sejin0243 Mar 22 @ 6:47pm 
아 인구통제시작이거인가요? 생각해보니; 한국분이 만드신건데 당연히 영어로 찾고있었네요..
sejin0243 Mar 22 @ 6:36pm 
결단에 떠야하는거죠? 입문자인데 결단에 안떠요..
notHarvog Mar 22 @ 5:29pm 
Does this still work? I've set the limits at 12.5k/15k and increased the chance to 50 but no one is dying, just sitting at 25k worldwide.
CreamKaKao  [author] Mar 21 @ 9:17am 
Try increasing 'death_chance_base' to 50-100.
Mr Tibbs Mar 21 @ 2:01am 
Love it! But it only seems to kill 1k then stops.


I've got 32k people in the world (10k just my dynasty).

But the mod only goes to 29k before the pop starts quickly going back up to 32.

Any ideas?
Voleres Mar 13 @ 8:13am 
thank you, you're a saint :steamthumbsup:
CreamKaKao  [author] Mar 13 @ 6:50am 
Updated for 1.15
Rutars Mar 13 @ 2:56am 
I wrote about this way back but I'm putting it here again for visibility:

I've edited the files to exclude all highborn characters from being culled by adding a trigger that checks for a characters dynasties level of splendor. I've set it to be able to cull lowborn characters and those with the lowest level of splendor but not higher. To do this you need to edit two files:

I've added "Highborn_safe = 1" at the bottom of the "PopulationControl_basic_values.txt" file, right below "m_isimprisoned = 1".

Then I've added the following to right after the "AGOT Dragons safe" trigger in the "Population_Control_death" function in the "PopulationControl_on_actions.txt" file, just before
"trigger_else = { always = yes }"

trigger_if = { #Highborn safe
limit = { Highborn_safe = 1 }
OR = {
NOT = {
root.dynasty = {
dynasty_prestige_level > 1
}
is_lowborn = yes
}
}
}
Voleres Mar 12 @ 2:10pm 
Any info if the mod will/would work in the released 1.15 version? :)
Silentreflection Mar 11 @ 10:28pm 
Does this work with total overhaul mods (e.g. Elder Kings)?
yeegoreng Mar 11 @ 12:19pm 
anyone using this on steam deck? trying to find the sweet spot for the number of min-max population
CreamKaKao  [author] Feb 28 @ 2:30am 
Lag may be worse for the first few minutes.
Xueyou Feb 27 @ 7:58am 
For some reason my game starts to lag even more once i take the decision. Why could that be?
Chezire Feb 20 @ 5:44am 
does this work with elder kings?
donut Feb 6 @ 2:24am 
Also this mod breaks a save if it's removed. Tons of illegal marriages suddendly crop up.
donut Feb 6 @ 2:14am 
So i guess this mod is supposed to be run once and then removed? While it's running it has removed fps lag entirely, however now each day takes 20-25 seconds to process.
Vityaz2001 Feb 5 @ 11:25am 
Does this mod work with The Fallen Eagle?
kapsellola Feb 4 @ 3:41am 
Hello, creator of this mod. Would you add compatibility for PoD?
PahlavanPikeachu Feb 2 @ 1:52am 
Is there any way to spare an NPC with inheritable traits, other than Pure-Blooded? I don’t seem to see any settings for it in the txt.
almiju Jan 23 @ 6:49pm 
Running with AGOT (and some others) and I think it's targeting dragons for me, two times within a decade three dragons "vanished without a trace" each time. The dragon pop was still ten under the limit so I pinned all the dragons and none have vanished since on that save or my new one. Are there any known load order issues or mod conflicts that would cause it to target dragons anyway?
Marco Serra Jan 23 @ 12:37pm 
Tried to change the .txt archive to allow even lower population alive (default 20.000~22.500, tried to change to 10.000~12.500), but isn't applying the effect ingame (still locking in the default values). Any suggestions?
liaten Jan 22 @ 2:42pm 
Best mode ever!
Götterdämmerung Jan 19 @ 12:29pm 
Pinned Character died seconds after activating - 10/10 would recommend still for the lol. Hopefully my heir will make it ;D
龍Saint Jan 15 @ 4:41pm 
This mod goes to town with direct children of large ruling houses in AGOT, is there a way to make it not do that or do it less? Targaryen went extinct because most of their children just got vanished and the 2 living ones died from plague is a rather common occurrence in my playthrough lol. Wouldn't mind as much if the irrelevant ones that are not from ruler lines died.
Steve Jan 13 @ 8:21pm 
can't get this mod to appear in AGOT. not sure if it's a conflict with existing mod or not (I'm a dumbass). is anyone else having this issue?
CreamKaKao  [author] Jan 1 @ 10:17pm 
Your error is output to the log once and is normal.
The error does not cause the game to crash.
Maybe some other conflict is the cause...
Elessar Jan 1 @ 7:24am 
I am not using AGOT but my crash log is reporting script errors with dragon traits ?

here is an exemple:

[18:31:14][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ Cannot find dragonslayer in trait database ]
Script location: file: common/on_action/PopulationControl_on_actions.txt line: 262 (Population_Control_death:trigger)
CreamKaKao  [author] Dec 30, 2024 @ 10:25pm 
Turn it on when you start the game and never turn it off again for best long-term results.
ZigingZagers Dec 30, 2024 @ 3:38pm 
do I leave this mod turned on from the start? or turn it on for few years and off for next few decades?
Silverwing96 Dec 29, 2024 @ 9:55pm 
Thank you for this incredible mod, its saving my lategame
Vogelweide Dec 29, 2024 @ 4:06am 
any way to modify this with other modifiers? I just want to add a higher death chance for east asian characters since I'm playing with the more bookmarks+ mod that adds all of China and South East Asia.
Spiritouspath Dec 18, 2024 @ 2:30am 
if the mod is having issues can you update it soon whenever you get a chance please and thanks