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that cloak reactivation idea is cool but honestly feels like a bit of an edge case; most folks don’t push the cloak system that deep and my time’s a bit more limited these days so I probably won’t be adding that kind of logic anytime soon
good suggestion though
I guess the ONLY thing I could recommend, is if the AI go into cloak while the player is still cloaking aswell and they fire their weapons or sprint and go un-cloaked because of it? To have them re-cloak if the player is still cloaked within the time frame set in the CBA options.
(Also perhaps CBA options for if the penalties do anything or not?) I think the other cloak mod had that kind of stuff, but I've never seen an AI squad one like this! It's cool as heck!