Arma 3
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Equipment PLUS
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Data Type: Mod
File Size
Posted
Updated
109.610 MB
Feb 8 @ 9:33am
Apr 27 @ 7:18am
19 Change Notes ( view )

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Equipment PLUS

In 2 collections by Phenosi
PLUS Mods
12 items
Phenosi's Workshop (Mods)
35 items
Description

STATUS: Stable

Equipment PLUS is a mod designed to enhance the gameplay experience by introducing a range of advanced equipment, enhancing their tactical capabilities. All Equipment added in the mod is very adjustable to fit your needs. Not just for HALO-themed units/Missions!

Features:
AOTA = All of the above
  • Dynamic Cloaking: Units automatically cloak and uncloak during specific actions (firing, reloading, melee, grenade throws).
        - Special Conditions: Hunter's Rage or Grunts Kamikaze will cause permanent uncloak
        - Customizable Duration: Adjust the uncloaking duration via CBA_A3 addon options.
        - Manual Control: Disable automatic cloaking for Covenant Spec Ops units if desired.
  • Cloak'Device (Watch slot) which when equipped can be used to give players a controllable cloak ability
  • Armor-lock Equipment – Temporarily become invulnerable at the cost of mobility.
  • Holographic Form Emitter (hologram) – Deploys a decoy to mislead enemies.
  • Hardlight Shield – Provides a deployable energy shield for defense.
  • Regen Field Equipment - Generates an area-of-effect healing field.
  • Bubble Shield Equipment - Deploys a protective dome that blocks incoming fire.
  • Zeus Integration: Apply cloaking to any unit, spawn Regen Fields or a defensive Bubble shield using Zeus Modules (requires ZEN).
  • Scripting Support: Use scripts to apply cloaking with customizable durations or infinite cloaking with regeneration.
  • Thematic Flexibility: The mod is and will always be designed to fit any faction or theme (including Scripted units).

Cloaking System:
Spec Ops Covenant Units (primarily from Webknight's OPTRE Expansion) have been given a dynamic cloaking/Active Camouflage ability. Units will automatically cloak and remain invisible until they perform specific actions such as firing, reloading, melee attacks, or throwing grenades. Upon performing these actions, they will uncloak for a short period, which can be customized via CBA_A3 addon options.

Additionally, the mod allows you to disable the automatic cloaking feature for Covenant Spec Ops units, giving you full control over how and when the cloaking ability is applied.

Note: Camo-Cloak as a player
When using the Cloaking Device as a player, your model won't disappear on your screen to prevent exploits (there are still a shimmer/Electra visible on you). Others will still see you fully cloaked.

This mod also introduces Zeus Modules (requires ZEN) and scripting functionality, enabling you to apply cloaking to any unit in your missions. You can create cloaking units with any theme, giving them an "infinite cloak" that temporarily deactivates during specific actions and regenerates afterward. Alternatively, you can set a fixed cloak duration (default: 30 seconds).

Usage:
  • Automatic Cloaking: By default, Covenant Spec Ops units will have the cloaking ability applied automatically. You can disable this in the CBA settings.
  • Zeus Modules: Use the provided Zeus Modules to apply cloaking to any unit in your mission.
  • Scripting: Apply cloaking via scripting for more advanced customization.
    Description: Puts a unit in cloaked state for the given number of seconds or permanently. Parameters: 0: OBJECT - Unit to be cloaked. 1: (OPTIONAL) NUMBER - Duration of cloak state in seconds. (Default 30s) 2: INFINITE CLOAK - BOOLEAN (True/False) 3: Apply to Entire Group - BOOLEAN (True/False) Returns: NOTHING Execution: Should be executed on server or host player but can be executed from any client in MP game. Example: [_unit, 30, true, false] call PHEN_EquipmentPLUS_CloakUnit; Example (disable): _unit setVariable ["PHEN_EquipmentPLUS_isCloaked", false, true];

Credits:
TheTimidShade: For the original TTS Cloak effect and allowing me to study its implementation.
Webknight: For support and assistance during the mod's initial development.
Hologram 'face' Based on [VR Entity Faces] by Clasless
Marbearis: For additional help (Models, Animations, etc) and feedback on the project.

Future Plans:
- 'Utility' Update
- 'Offensive' Update
- QOL / Maintenance
- Expand cloaking effects to Vehicles?

Your suggestions are welcome! Feel free to leave feedback in the comments.

| FAQ
Q: Does this mod work with ACE3?
A: Yes.

Known Bugs:
- N/A

License:
This work is licensed under the Arma Public License Share Alike (APL-SA), also referred to as CC BY-NC-SA[creativecommons.org].

Do not reupload this mod to the Steam Workshop without explicit permission and proper credit to the original author and contributors. Violating this may result in action under Steam's Subscriber Agreement.


^ More info ^[www.bohemia.net]

Support & Feedback:
If you encounter any issues or have suggestions for improvement, please reach out via the comments section or join our modding community:

Our Modding Discord:
https://discord.gg/UnQAQMKGdS


Support me on Patreon[www.patreon.com]

Buy Me a Coffee?[ko-fi.com]

Join our Arma 3 unit where we use this mod![discord.gg]

Feel free to follow me on my content platforms:
My YouTube Channel

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
77 Comments
Phenosi  [author] May 15 @ 1:01am 
@WE SPOOKY FEW Yes, That is why we made these and future equipment work with any mod or theme.
WE SPOOKY FEW May 14 @ 12:49pm 
can you use these armour abilities without the optre mod ?
Phenosi  [author] May 13 @ 3:12pm 
Sound good!
CHASKOH May 13 @ 1:55pm 
@Phenosi its all cool man! (Also yeah, I tend to feel bad on asking that kind of stuff sometimes when it comes to some who upload some already really awesome stuff! I just like to see if they think it's possible or not, lol.) But yeah! I've mainly been using it for like a 2035+ kind of thing! Adding extra vests, weapons, etc, trying to expand that side of A3 into something GR:FS-like in terms of looks! And this mod helps that feeling A GREAT DEAL! I might need to see what the other stuff does in this mod sometime soon? Just haven't had all the time yet! :steamthumbsup:
Phenosi  [author] May 13 @ 9:08am 
@CHASKOH appreciate it man glad you’re enjoying it; yeah the CBA options were a late addition but super handy:praisesun:

that cloak reactivation idea is cool but honestly feels like a bit of an edge case; most folks don’t push the cloak system that deep and my time’s a bit more limited these days so I probably won’t be adding that kind of logic anytime soon

good suggestion though
CHASKOH May 12 @ 9:40pm 
If I'm remembering correctly, awhile ago I was asking for an AI squad feature for cloaking, for a "GR:FS" kind of deal or something and thought it wouldn't really happen tbh. So I decide to play with the mod for a single player scenario just for the fun's, and NOTICED it has a CBA option now! (Your a legend honestly.)

I guess the ONLY thing I could recommend, is if the AI go into cloak while the player is still cloaking aswell and they fire their weapons or sprint and go un-cloaked because of it? To have them re-cloak if the player is still cloaked within the time frame set in the CBA options.

(Also perhaps CBA options for if the penalties do anything or not?) I think the other cloak mod had that kind of stuff, but I've never seen an AI squad one like this! It's cool as heck!
Phenosi  [author] May 8 @ 2:51am 
@Lime, do this, ESC > controls > Configure addons > find Equipment PLUS > check the keybind there.
Lime May 6 @ 4:45pm 
I may just be silly but I haven't been able to get this to work with or without ACE, I thought you press O to active the items but it just pulls up my watch, I do not cloak or place down the shield and such, I am new to arma, returning after not playing for years, and got this mod and I did push every button on the keyboard with no luck
Arnodlx Apr 28 @ 6:50am 
I am using an invisibility module, and regular firearms cannot cause damage. Only explosives can cause damage and remove the invisibility.
Phenosi  [author] Apr 24 @ 1:38pm 
I will fix this next update, we are aware of it.