Arma 3
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[SP/COOP 1-4] Operation Solstice - Alaskan Raid
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
10.924 MB
Jan 28 @ 8:36pm
Jan 31 @ 4:51pm
7 Change Notes ( view )

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[SP/COOP 1-4] Operation Solstice - Alaskan Raid

In 1 collection by Crimson Mage
Operation Solstice Recommended Mods
10 items
Description

In the remote Alaskan swamplands, a dangerous drug operation has taken root. Dale Tucker, a former California convict turned drug kingpin, has established one of the largest meth production networks in the state. Intelligence suggests his main facility, known as the "King Site," is housed in an abandoned industrial complex deep in the marshes.

MISSION FEATURES:
- Voiced radio handler
- 1-4 Players COOP
- Respawn
- Arsenal and keep loadout

Your team must infiltrate multiple facilities and neutralize Tucker's operation. But be warned: the local hunters and criminals are fiercely loyal to Tucker's organization.

Required DLCs:
- None

Time: Night + Day
Weather: Clear
Duration: ~30 minutes
Difficulty: Medium

Notes:
- Mission tested in both multiplayer and singleplayer
- Best experienced with a full team
- Recommend using night vision equipment
- Highly recommend WebKnight's Alternative Running

Props to Luca for making an awesome map.

Mission Hint:
Last hostage is in the junkyard at the base of the smoke plumes.


Popular Discussions View All (1)
3
Jan 30 @ 4:00pm
Any issues?
Crimson Mage
8 Comments
Zagger Apr 13 @ 2:04pm 
Won't load. Error message:
steamMPMission/_cur_mp.ST_Swamp/mission.sqm/Mission/Entities/Item11.type:Vehicle class plp_Rotten_Board_2m_90 no longer exists.
ye_mao Feb 20 @ 8:09am 
epic!
Crimson Mage  [author] Feb 3 @ 8:37pm 
@PaweU, thanks for the feedback! I did not think of how the AI would react to player attempts to apprehend the suspect. Pretty big oversight. I'll think if a way to improve that game play loop.

I would include vehicles but during testing it either made the mission way to easy or very cumbersome (due to navigating a swamp with a vehicle). Was stamina disabled for you? I also included footbridges to make crossing the swampland easier. I'll include other ways of making the walking better.

Yet again thanks for the feedback PaweU. Means a lot as it makes me a better scenario maker.
PaweU Feb 1 @ 1:49pm 
[Singleplayer] Interesting scenario buuuttt

Some vehicle would be useful, I spent most of my time walking around the swamp, some vehicle would be useful.

And I'm not entirely convinced about the CQB interacitons mod... Most contacts are over long distances, not much CQB here. And when I try to apprehend a suspect, my squadmates kill them
Crimson Mage  [author] Jan 31 @ 10:15am 
@Rockie, Thank you Rockie!
Rocky Jan 31 @ 3:09am 
Cool beans! :csgoct:
Crimson Mage  [author] Jan 29 @ 2:02am 
Let me know what you all think about this mission.
GirthQuake Jan 28 @ 9:43pm 
Is very good, you play as DEA and do fun anti drug things. Would highly recommend playing with friends for best outcome. Drugs are bad!