Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
The error happened when updating mods, in this case hospitality. The updater hung itself up at updating 1 / 4 mods.
It also seems to suggests xyz (Continued) mods even though the base versions have alredy been updated for 1.6
I don't know if this has already been suggested, but what about an option in the mod :
if the mod to be replaced was marked as a "favorite" in the workshop
> take the replaced mod out of the workshop favorites
> mark the replacing mod a workshop favorite.
If an original author updates their mod, and the temp/"continued" mod is removed from the workshop, does Steam automatically remove that from your modlist? In other words, if the temp mod gets removed, will it just disappear until you happen to notice it's gone?
It would be fine if they show up in the list as ignored, but I would like the main button to no longer suggest that I need to take action.
If it is a lot of work to implement, then don't worry about it. Thanks for the great mod!