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Also I do not want to nerf interactions that can happen within the mod because of an interaction with a non-modded content that I have no control over and haven't balanced around. Since there are ways to copy cards in the game, nerfing Hats to not be able to be copied just because of a modded relic from a different mod doesn't seem fun or intuitive to the player. If you can describe what the exploit is with Golden Ticket though then I would be open to nerfing that.
Is this something that can be addressed, such that copies of hatted cards generated during battle don't have hats? I found this strategy to be absurdly strong with Golden Tickets and Rockin' Around even before I encountered the exploit above.