RimWorld

RimWorld

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MurderRim - Worker Drones
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Mod, 1.5
File Size
Posted
Updated
4.627 MB
Dec 14, 2024 @ 3:37am
Mar 6 @ 1:44pm
12 Change Notes ( view )
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MurderRim - Worker Drones

Description
ALL CLOTHING SHOWN IN THE SCREENSHOTS (other than the hardhat) IS CLOTHING FROM ANOTHER MOD.

This is my first mod ive ever made, so any advice or help i would love :D

(This mod is still a WIP so expect things to be changed or moved around eventually)

This Mod Simply adds, Worker Drones from the web series "Murder Drones" utilizing the mod VRE - androids, it doesnt do much more than that. If there is a demand for more, i can try to add other drone types and unique abilities from the Show.

I'm still getting the hang of modding so please, if there is any issues or problems, or you just have suggestions, the best way to reach me is though the discord server. (I also post sneak peaks of my progress)
https://discord.gg/KPrrHDujtK

Anyways, Thank you! :D


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Some mods that I use in the screenshots, and that I feel look good.

Victorian Era Apparels:
Includes Victorian style clothing, so you can properly dress your worker drones.
http://steamcommunity.com/sharedfiles/filedetails/?id=2814195394
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The Vanity Project - Maid Outfits:
You can probably take a guess at what this adds.
http://steamcommunity.com/sharedfiles/filedetails/?id=3165702066
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Erin's Hairstyles - Redux & Erin's Hairstyles 2:
The Roxy hairstyle looks just like uzis, also includes ALOT of other hairstyles.

Erin's Hairstyles - Redux:
http://steamcommunity.com/sharedfiles/filedetails/?id=2361911135
Erin's Hairstyles 2
http://steamcommunity.com/sharedfiles/filedetails/?id=2849477421
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Future plans and other information:
I've been working on a big update that will add disassemblely drones and the absolute solver hardware with xenotypes, new scenarios, Sentinels, new and improved eye variations to give more personality ,and possibly implement an eldritch version of the disassemblely drone or a zombie drone event.
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Github:
https://github.com/Stonerspizzajoint/MurderDronesMod-WorkerDrones
outdated /\

here is the link to my Ko-fi if you would like to support me.
https://ko-fi.com/stonerspizzajoint

Credit:
Thanks to Liam Vickers and Glitch Productions for their design and concept.

Art made by my gf, zomblush on Discord.
65 Comments
seppi141 May 17 @ 8:37am 
is there a way to tame the scarp bug? one came on the map now there are 15 but there are helpful
Church Apr 25 @ 2:43pm 
I would love to see the disassembly drones and silver abilities if your willing :P
scout gaming Apr 19 @ 10:25pm 
excellent
Megabot Apr 16 @ 8:55am 
@stonerspizzajoint that seems to work as well thx!
stonerspizzajoint  [author] Apr 15 @ 7:46pm 
@Megabot Yeah what you likely deleted are called "masks" they tell the game what color should be changed on pawn, red is where the color will change, and blank is where color wont be changed. deleting it wont be a direct issue, but you wont be able to have the core be the same colors as the eyes. the most common issue i see when i comes to the worker drone texture not loading or the pawn being different colors and not having the texture show, is due to load order. try loading the mod at the very bottom of the list. If that doesnt work, then let me know, and it could be a different issue that i need to look at.
Megabot Apr 15 @ 1:25pm 
This'll be my first time commenting on one of these but after the troubleshooting I've done, I feel like I need to because my hyper fixation compels me. The Pawn textures didn't work in the Workshop version. So after scrapping the mod list and troubleshooting for an hour, I found some extra textures in the mod folder. They look like blank spaces, or have a red eye. I deleted those and now the pawn textures work. Hope this helps anyone else having this issue :p03:
stonerspizzajoint  [author] Mar 17 @ 4:34am 
@fancypants4000 i also think heat type weapons should tick up heat levels if they get hit.
stonerspizzajoint  [author] Mar 17 @ 4:32am 
@fancypants4000 i was actually thinking, instead if they are on fire, there heat will tick up depending on how intense the fire is. also there heat bar is a measurement of there Internal system heat, and a factor i failed to mention was that once they each 60% to 99% they gain the chance to get the overheating hediff, which temporarily removes any type of healing till there internal temperature is at safe levels (below 10% heat).

They will still be resistant to most damages, but this would still be a way of weakening them for abit, and force them to use there oil reserves for getting rid of the heat. (and, once they run out they cannot recover from overheating, and will end up dying.)

(100% heat will always apply the hediff.)

also, if you have any more ideas, i encourage you to join my discord! i really like talking with people about the mod, and sometimes its hard for me to read comments. :D
fancypants4000 Mar 16 @ 11:56pm 
For the disassemblely drones and other drones that have the overheating thing. Weapons that do heat damage (flamethrowers, energy weapons, etc) should do more damage to them/they have no heat armor. Making them more effective. (forget to mention when I met you in vr lol)
stonerspizzajoint  [author] Mar 13 @ 3:01pm 
@Ward_The_Echidna I have already gotten the model made for the sentinels, just need to make the logic and stuff for them. ive shown off the model in my discord server :D