RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.095 MB
May 14, 2023 @ 6:24am
Aug 30 @ 12:25pm
67 Change Notes ( view )
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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
Popular Discussions View All (2)
1
Oct 10 @ 8:14am
Some feedback/bugs I encountered
Hugalafutro
0
Sep 20 @ 8:55am
Taming wild awakened androids
[TiaB] Tuequaeiwyyen
2,246 Comments
Scubert 2 hours ago 
are there any plans to make the android creation station a rotatable building so it has more compatibility with gravships? I've noticed the interaction spot always faces down and there's no way to rotate it and I don't think it's a bug/incompatibility because no other building has this issue.
Aravox Dec 11 @ 4:31pm 
@Champion of Super Earth, ok thanks for the heads up. Regardless if it's working properly, i haven't gotten any raids. I did a whole new game same thing. No raids for 15 days on 500% Losing is fun. All other scenerios work fine with raids.
Champion of Super Earth Dec 11 @ 3:40pm 
@Aravox the Ambushed/Chased Androids actually happens throughout the game if you choose the Android Utopia scenario probably to make sure you always have androids, so that's normal, for me it happens almost once every 2-3 days in-game. As for the lack of raids.. not sure about that.
Aravox Dec 11 @ 3:09pm 
FOUND A BUG!!! NO RAIDS! Not sure why, but i've had absolutely no raids at all in my game and it's set to Losing is Fun and 500% ..... also the quest keeps repeating for the Save the Android quest, where a drifter chases them if i accept them into my colony. So basically i have done this quest now 11 times. It may have something to do with No Raids yet. I've been in game 1 year. No raids bro.
Champion of Super Earth Dec 11 @ 11:07am 
@Aravox i think theres a mod that gives them psychic coils but i dont think its up to date
Aravox Dec 11 @ 10:57am 
QUESTION. Is there a way to get the Androids awakened to develop Psycast abilities or remove the No Psycast gene trait???
mracobes Dec 10 @ 12:45pm 
@Champion of Super Earth The game description for the SI gene says that: "Androids are synthetic in nature, and as such cannot fall ill or suffer from infections of any kind. They will also not suffer from toxic buildup, and are immune to the effects of tox gas, rot gas and polluted environment." It sounds like toxic gas shouldn't have any effect on them, which makes sense for androids.
Champion of Super Earth Dec 9 @ 3:02pm 
@mracobes Androids only have immunity to Toxic Environment like lands covered in wastepacks, polluted. They have no immunity against Tox Gas.
mracobes Dec 8 @ 1:44pm 
If androids (with the Synthetic Immunity) enter a toxic gas area, they receive a toxic gas debuff (increased pain/decreased vision and breathing), which seems to contradict the description of the Synthetic Immunity gene. Toxic buildup does not increase; logs are clear - no errors. Tested on a build with all DLCs + Harmony + VE Framework + VRE Androids.
Sarg Bjornson  [author] Dec 7 @ 11:46pm 
If they have the synthetic immunity gene they should be immune, yeah