RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.095 MB
May 14, 2023 @ 6:24am
Aug 30 @ 12:25pm
67 Change Notes ( view )
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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
Popular Discussions View All (1)
0
Sep 20 @ 8:55am
Taming wild awakened androids
[TiaB] Tuequaeiwyyen
2,208 Comments
Wolfen 17 minutes ago 
Its driving me nuts that you get a red blinking alarm at 20% of energy left on a reactor.
Its more or less permanently on when you got a bunch of androids.
I found no option to change that.
I blame Earthshaker Sep 27 @ 12:14pm 
Needs an Anomaly sub-mod for Terminators & Skynet... Anomaly is actually probably unnecessary, but the original Terminator was as much of a horror movie as a sci-fi movie, so one could reasonably expect Terminators to be classified as creepjoiners.
HarneyDragon Sep 27 @ 11:49am 
Is 'Random npcs being relations to colony built androids' a known issue?
Champion of Super Earth Sep 25 @ 8:55am 
Is there anything i can do with Spent Reactors after swapping them out like recycling or are they to just go to a storage until they detoriorate?
Delgore Sep 23 @ 2:39pm 
A suggetion for for another small anoying thing: when you draft a bunch of pawns and there is at least one uncontrollable pawn in the selection, you cant order anyone at all until you zoom in, check who is responsible, and remake your selection correctly... it would be great if they were just ignored, like the vanilla feature when you draft accidently a pawn in hospital bed. (sry for bad grammar)
Delgore Sep 23 @ 10:22am 
Hello and thanks a lot for the mod, this is a realy realy fun xenotype to play with, once you get use to their specific behaviours^^ (a bit broken if you use outpost together with it xD)

Wanted to point a small issue with them: they often do not want to go by themselves in the behaviourist station, and you have to have them as prisoners first; but sometimes the one that youre trying to pimp can't be arrested by any pawn at all, they just stand still and return doing something else...
Delgore Sep 23 @ 8:25am 
(for those how struglle with the reactor thing, you have to take off the broken reactor first before replacing it with a new one. Small tip for early game: do not go with neutrocasket, pawns will lay in it permanently until you are self sufficient with ressource, forcing you to lose A LOT of time removing the one in it to actualy rescue the one you like^^ just stay with classic medical beds instead and ask manualy for neutro refill, that way you have easyer control on who needs to be fonctional FIRST)
SophicDragon Sep 20 @ 3:28pm 
Good to know I'm not insane, I appreciate that. Unfortunate you can't change it by default, I would assume that would be a cosmetic option.
Champion of Super Earth Sep 20 @ 11:52am 
@SophicDragon I don't think you can, but some mods like Alpha Genes or Big & Small Genes allow the androids to use gender changing stuff when you modify them.
SophicDragon Sep 20 @ 9:50am 
I may be missing something, but how do you select the gender for an android when you make them? And can you change the gender of one already built?