Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They will still be resistant to most damages, but this would still be a way of weakening them for abit, and force them to use there oil reserves for getting rid of the heat. (and, once they run out they cannot recover from overheating, and will end up dying.)
(100% heat will always apply the hediff.)
also, if you have any more ideas, i encourage you to join my discord! i really like talking with people about the mod, and sometimes its hard for me to read comments. :D
It should allow you to edit the android type while in the colonists generator screen, before spawning.
If you don't see the android editor button, then it's possible you don't have "VRE Androids" enabled or installed. I hope this helps : )
But to answer your question, I am in fact working on more drone types, including the solver, (the extremely rare) zombie drones, and disassemblely drones!
(currently got some good progress on the Disassemblely drones, and the solver)
Also, the best place I recommend to share any ideas would be my discord server if possible. This helps me keep all the communities wonderful ideas, in one place. : )