Arma 3
99 ratings
SIGNAL
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
28.751 MB
Oct 30, 2024 @ 9:38am
Dec 9, 2024 @ 1:35am
3 Change Notes ( view )

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SIGNAL

Description
SIGNAL is inspired by SIRENS scenario by EO, thanks bro!

Story Overview:
An ominous signal filled the airwaves of Balavu Island, turning the once peaceful region into ruins, and many of its inhabitants into crazed maniacs.

You are Adam Franny, a scientist who once served on the Horizon Islands, and now you are conducting scientific activities on one of the islands in the Barents Sea.
One day you received a strange, ominous letter from a colleague Alex asking for help and that this may be his last letter. Haunted by nightmares and unknown, you rush to Balavu.

Gameplay Overview:
You will have to complete simple tasks of searching and destroying points.
You will explore the world in two dimensions and in both they will want to kill you. In the "real world" it is not so obvious, but this state is deceptive, all the maddened inhabitants thirst for your death.
Ammunition is not unlimited: it can be replenished in rare police cars, in hiding places, from enemies you killed and in white boxes on the other side.

Gameplay Features:
- A world filled with details. Handcrafted for a greater atmosphere.
- No transport. The island is not large, enjoy walking.
- Safe house. A shelter in which pleasant music plays, you can take a breath and save your progress (saving depends on your difficulty settings).
- Specific AI behavior. Thanks for the code WebKnight.
- Various enemies on the other side.
- The other side is gloomy and beautiful.

From the author:
I was in a hurry to release a Halloween mission didn't have time to spend sufficient number of gameplay tests:
- If you have mistakes, please let me know.
- If you have suggestions for customization of balance, please let me know.
- If you have something to say, please tell me.

I express my deep gratitude to my team, and special Trager!

Good luck and good mood!


35 Comments
Chopper  [author] May 16 @ 8:02am 
@HeroAidan Thanks! I think I'll get around to it soon.
HeroAidan May 15 @ 5:50pm 
Chopper all i will say its a really good senario i didnt come acrost any bugs when you get it up as a co-op i do suggest making that a 4 player co-op that would be perfect because well this senario is perfect for 4 players thank you for putting this up
Chopper  [author] Feb 14 @ 4:49am 
To be honest, I'm waiting for the progress of the grades to exceed 100 and then I'll get back to work on coop.
Chopper  [author] Feb 14 @ 4:47am 
@ Kepe Kon Kimmerman Hi! The predecessor of this mission was a cooperative scenario, but I stopped working on it and switched to “Signal”. Here I ran through the scripts and ideas that will go into the co-op in the future.
Kepe Kon Kimmerman Feb 4 @ 9:22am 
shame that this isnt multiplayer
Chopper  [author] Jan 5 @ 4:36am 
@Cynep_ Thank you for your feedback, it is important to me! I will take this into account in the future when working on other projects.

Look at my previous scenario , this environment was created for him, there is a lot of hidden content, you can just explore the locations in search of all the caches, maps, radio signals. But you need partners.
Cynep_ Jan 1 @ 1:28pm 
liked it quite a bit but i would have liked more reason to explore the locations, i loved how it was all decorated but some loot would have been nice
Chopper  [author] Dec 11, 2024 @ 1:09am 
@󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 @Ozymandias :steamthumbsup::Walkie:
Ozymandias Dec 10, 2024 @ 5:34pm 
Nice! The final bit is great, very ominous.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Dec 9, 2024 @ 3:12pm 
Nice, gonna give it another play. :jake::steamthumbsup: