Arma 3
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HELLDIVERS Stratagems + Extras
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Data Type: Mod
File Size
Posted
Updated
404.789 MB
Oct 30, 2024 @ 3:33am
Dec 7, 2024 @ 7:39am
4 Change Notes ( view )

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HELLDIVERS Stratagems + Extras

In 1 collection by Phenosi
Phenosi's Workshop (Mods)
33 items
Description

STATUS: STABLE

Adds Helldivers 2 inspired Stratagems Grenades and their support effects as well as some extra mod content.

CONTENT LIST

IMPORTANT
FUTURE PLANS
We have many ideas but development is slow and/or halted, we still wanted to publish what we managed to get done so far.

CREDITS
Scripting/Config: Viper, Phenosi, Venom, Kalyxo, Basipek, Webknight (donated scripts)
Models/Rigging: PAPAFOX, NEEX, Rogue, ookamijamie and Boomer
Textures: BigRed, PAPAFOX, Servo-Commissar, Venom

Adaptive Music Framework: heif22 and Phenosi
Check out these Adaptive music mods

Photo reference for modelling: Rewis "Olive"

Flare effects by Grave
Based on JCA - Hand Flares

Phen Note: I will update this page as the project goes

KNOWN ISSUES
- Not compatible with Animated grenade throwing? (G and Ace-throwing still works!)

📖 LICENSE:
Copyright 2024 Phenosi.

This work uses the license Arma Public License Share Alike (APL-SA)

https://www.bohemia.net/community/licenses/arma-public-license-share-alike

What am I allowed to do?
❌ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly ONLY with clear credit towards the author and third-parties involved, permission granted and with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.

If you have any issues with the content presented in this mod, PLEASE CONTACT US FIRST!

CONTACT
Our Modding Discord:
https://discord.gg/UnQAQMKGdS


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
43 Comments
Phenosi  [author] Apr 19 @ 7:44am 
@Mr. J Soda it's a mixed bag of things but nothing related to licensing no.
Mr. J Soda Apr 18 @ 3:03pm 
So, I know development is stopped, but can you explain why it was stopped? Was it simply lack of motivation, or were there limitations you couldn't get around?
Phenosi  [author] Feb 8 @ 2:38pm 
no
[FF]YouWontHitMe Feb 8 @ 7:36am 
Work on this still ongoing?
Rastek Dec 7, 2024 @ 12:59am 
This is quite possibly the most useful mod in the workshop, we needed to automate battlefield supports yesterday
Midnight StarBurst Nov 17, 2024 @ 6:01pm 
The resupply grenade doesnt see mto work. the grenade works and the resupply is there, but i cant interact with it.
Phenosi  [author] Nov 16, 2024 @ 6:48am 
I am getting quite a lot of mod suggestions. Please note this mod is a release for what we had made up to now and development of the mod itself is limited to bug fixes at most right now.
SovietBear Nov 15, 2024 @ 9:53pm 
would love to see the Automatons made into a mod
SkytechCEO Nov 10, 2024 @ 1:25pm 
thanks :)
Phenosi  [author] Nov 10, 2024 @ 12:18pm 
yep, I'll fix it tomorrow.