Company of Heroes 2

Company of Heroes 2

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NHC2 Mod
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Item Type: tuning
File Size
Posted
Updated
24.423 MB
Oct 24, 2024 @ 12:26pm
Oct 1 @ 12:30pm
31 Change Notes ( view )

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NHC2 Mod

Description

Welcome to NHC2 Mod, this mod brings you back to CoH1 with all the units, upgrades, abilities. Also the CoH2 same you can build any units without limits except the Ace's units. You don't need any commanders to equipt you can construct the Radar to access all the commanders. CoH1 Commanders are different you need to chose only one from three like the original.

Balance
It's not supposed to be realistic, but the damage and penetration is different from the base game is realistic but not 100% for example the Pershing wins the Tiger by high chance and the grenades and mortars ignores covers, the HE shells and fires deals more damage to buildings.(The New Penetrations are not ready)

Hero Units

This units are the main heroes from the CoH1 campaign, they are powerful units with unique abilities, The more veterancy they get the more stronger they become. (The Hero units are with the green Icon)

AI
Easy = Normal
Normal = Hard
Hard = Expert
Expert = Brutal

Tutorials
If you want to know the mod more watch this videos
Popular Discussions View All (2)
1
Sep 29 @ 9:20am
HI
Mustafa
2
Sep 7 @ 7:49am
PINNED: Bug Reports
///A\\\
65 Comments
///A\\\  [author] Oct 2 @ 5:16am 
@kingbode just make sure that have you played the new update just drop yesterday and i will fix some things until you report something before i update a hotfix. next time see if the mod has new updates before you report because you said "couple of days ago" and the mod updated just only yesterday and please careful next time ok? in september the mod has changed a lot in that day i decrease the plane damages in garrison units and many more
kingbode Oct 2 @ 4:44am 
A, thanks a lot for the quick response. i think it would be great to do the following:
1. please remove the superheavy artillery all together, 'cos it makes a PVE game impossible.
2. please change the recharge time for airstrikes to at least 5 minutes, and if possible, please reduce its power. currently AI's airstrikes are just too strong. nothing on my side can survive that.
3. i did deploy AA vehicles and put them in AA mode. unfortunately, they were the priority targets of airstrikes, and they were also depressingly weak against airstrikes, that made them totally unfit for the very purpose they were designed, ironically.
4. also maybe increase the survivability of most of the infantry units, especially the elite ones? a single airstrike or artillery would take out most or even all of them, that's just unbearable.
///A\\\  [author] Oct 2 @ 4:25am 
@kingbode also the mod has been updated only in 1 October after a month without update
///A\\\  [author] Oct 2 @ 4:22am 
@kingbode you would like to just i remove all the big nuclear 240 or something artilaries from the ai and make the ai to use light or heavy artilaries? and for air strikes to have recharge 5 minutes or 10? or to i just remove it all complete? can you tell me what will be the best to do. now i have time for fast hotfixes i'm just making some tests also the players to let you know are even worse then ai because the recharges are 40 seconds or 1 min and the ai has 2 or 4 min now, also it's easy to destroy the planes if you have anti-aircraft gun better with HE shells. second for some reason the AI researching his HQ very fast and makes them to use big artilaries and planes on early fights maybe i will a add a timer to make the AI researching his HQ Slow
kingbode Oct 1 @ 9:48pm 
i believe that u have done a lot of improvements to game balance, but sadly when i tried to play PVE with this mod a couple of days ago, the AI enemy was still, not strong, but stinky. the airstrikes it called was still frequent, though a bit less frequent than previous, but the most disgusting shit was that it just need to sacrifice a medic or a jeep, but could then launch the airstrike, and then AI just repeated this process over and over again. what's worse, AI could frequently use the super-artillery similar to Gustav Gun, when that dropped on my defence line, almost everything was gone. please research and fix this, thanks.
///A\\\  [author] Sep 15 @ 12:09pm 
@Koya no, don't compare the tank destroyers with the medium or heavy vehicles but you gave me an idea to increase the King Tigers to 45 range the same as the tiger but it will Not have any veterancy to increase the range +5 like the IS-2 and the tiger has. but both Hero Tigers have 60 range because in the Coh1 campaign has the same range just to let you know. a very big update is coming with new changes and many bug fixes soon i'm not sure when but i can't add or change anything righ now it will delay the update to stop this annoying calliope bug (it's fixed)
Koya Sep 15 @ 8:28am 
Oh I see that King Tiger Ace has a lower range than Panther and is that due to game balance?
///P\\\  [author] Sep 7 @ 5:31am 
@Koya It's not a bug is only for the barrage because the other two abilities are overpowered & annoying to have more range, it's better to not be increasing by the veterancy.
Koya Sep 6 @ 7:34pm 
oh one more problem is that the overwatch range of the cannon is quite short and doesn't change even when it reaches max level + 30% extra range is that a bug?
///A\\\  [author] Sep 6 @ 9:04am 
@Koya it has 5 veterancy, any unit that it has 5 veterancy it's an Ace,Hero or Commander unit Black Prince it's an ace unit but it doesn't say that, he has excellent armor + excellent damage & penetration, Only when i make this new damage update for now only has Churchill armor and comet tank damage. the mod still needs more updates to be done