RimWorld
1,316 rating
Red's Performance Fixes (aka. Comp EggLayer Fix)
23
11
15
5
4
7
3
3
5
5
3
3
3
2
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Mod, 1.4, 1.5
Ukuran File
Diposting
Diperbarui
190.350 KB
5 Okt 2024 @ 7:29am
6 Okt 2024 @ 1:22am
4 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Red's Performance Fixes (aka. Comp EggLayer Fix)

Dalam koleksi 1 dari RedMattis
Red's Workshop Mods
Item 45
Deskripsi
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay!




As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah!

I bet you're seeing the title image and thinking: Well, that's probably with a farm full of chicken over half a day, that's neat but I don- NOPE! ONE Turkey. The 40 or so pawns and animals on map but together couldn't challenge our clucking satan.

The egg method also checks every single Hediff and (every single gene if human). As well as calling on expensive (and sometimes generically patched) StatDefs, accessing the same frequently patched property several times, and so on. It's not a great comp.


After. And letting it run for a lot more ticks. Negligible amount of calls


Also after: Performance with of 77 chickens at TPS 900 (Speed 3 in RimWorld is 360TPS). This image is taken while also using various animal-related Vanilla Expanded Mods, Big & Small + all sub-mods, and Humanoid Alien Races. All of which absolutely hate the vanilla egg layer comp.



Compatibility & FAQ
No known compatibility issues. Should in theory work with just about any mod.

Confirmed to work with Rocketman, Performance Fish, etc. Highly likely to get along perfectly well with any others too.

Note that this mod only replaces egg-laying-progress-tracking using Ludeon’s standard method. Derived versions (subclasses) won’t be affected. Most mods don't subclass egg'laying though, so they will benefit from this mod.

Should be safe to add or remove from existing games.


Instructions
Likely to work best late in your modlists. That way it can patch vanilla egg-laying behavior if patched into animals by other mods.




Mod Discord
[discord.gg][ko-fi.com]
292 Komentar
「月」 1 Okt @ 3:12pm 
O7
J0HN_R00 30 Sep @ 3:06pm 
O7
Envixity1 27 Sep @ 8:34am 
O7
Three 27 Sep @ 7:37am 
Huge thanks for this mod! I’ve used it in tons of my playthroughs. The fact that it got added to the base game feels like a big shoutout to your work. Take care!
Polski_Poland 25 Sep @ 3:18pm 
For those that don't understand what happened and don't want to dig through 8 pages of o7, this mod is no longer needed because the problem was fixed in the vanilla game for 1.6.

Stop asking for an update to a mod that has zero need to be updated. Unsub if you want.

o7
看小黄书的童谣 25 Sep @ 1:18pm 
O7
DarkStar 21 Sep @ 3:55pm 
For your contribution. o7
st.rusik 20 Sep @ 1:38pm 
о7
굇누엥 19 Sep @ 5:04am 
o7
Mang 18 Sep @ 8:35am 
o7 honorable decommision