RimWorld

RimWorld

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Red's Performance Fixes (aka. Comp EggLayer Fix)
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Mod, 1.4, 1.5
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5. Okt. 2024 um 7:29
6. Okt. 2024 um 1:22
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Red's Performance Fixes (aka. Comp EggLayer Fix)

In 2 Kollektionen von RedMattis
Red's Workshop Mods
37 Inhalte
Quality of Life & Base Pack
44 Inhalte
Beschreibung
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay!




As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah!

I bet you're seeing the title image and thinking: Well, that's probably with a farm full of chicken over half a day, that's neat but I don- NOPE! ONE Turkey. The 40 or so pawns and animals on map but together couldn't challenge our clucking satan.

The egg method also checks every single Hediff and (every single gene if human). As well as calling on expensive (and sometimes generically patched) StatDefs, accessing the same frequently patched property several times, and so on. It's not a great comp.


After. And letting it run for a lot more ticks. Negligible amount of calls


Also after: Performance with of 77 chickens at TPS 900 (Speed 3 in RimWorld is 360TPS). This image is taken while also using various animal-related Vanilla Expanded Mods, Big & Small + all sub-mods, and Humanoid Alien Races. All of which absolutely hate the vanilla egg layer comp.



Compatibility & FAQ
No known compatibility issues. Should in theory work with just about any mod.

Confirmed to work with Rocketman, Performance Fish, etc. Highly likely to get along perfectly well with any others too.

Note that this mod only replaces egg-laying-progress-tracking using Ludeon’s standard method. Derived versions (subclasses) won’t be affected. Most mods don't subclass egg'laying though, so they will benefit from this mod.

Should be safe to add or remove from existing games.


Instructions
Likely to work best late in your modlists. That way it can patch vanilla egg-laying behavior if patched into animals by other mods.




Mod Discord
[discord.gg][ko-fi.com]
152 Kommentare
Deimos kai Aischylos Vor 8 Stunden 
In the arms of the angeeeeels...
lloki 19. Juni um 14:00 
o7
RedMattis  [Autor] 19. Juni um 5:13 
@Gerewoatle

Remains to be seen which ones and if most people will need then, but there will always be wins to be found in terms of performance. :)
CloudJuri 19. Juni um 3:39 
o7
Brother Flacidius 18. Juni um 6:16 
o7
Scout Gaming 18. Juni um 6:15 
o7
Gerewoatle 17. Juni um 14:53 
@RedMattis - Do you happen to know if the other major performance mods are still necessary (or at least useful) in some capacity?
RedMattis  [Autor] 17. Juni um 12:56 
@AzoorFox
Those dastardly Ludeon programmers gleefully stole my mod! :'D

It is not needed for 1.6. :)

@Chαsε
The devs were pretty honest about having seen this mod and going "Oh... We should fix that!"

Mission accomplished imo. I could ask for nothing better than the performance mod no longer being needed because devs fixed the issue. :D
FluidBridge032 17. Juni um 6:51 
o7
AzoorFox 15. Juni um 12:52 
UPDATE WHEN???????????????????????