RimWorld
1,100 oy
Red's Performance Fixes (aka. Comp EggLayer Fix)
12
9
12
7
3
5
5
2
3
2
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Mod, 1.4, 1.5
Dosya Boyutu
Gönderilme
Güncellenme
190.350 KB
5 Eki 2024 @ 7:29
6 Eki 2024 @ 1:22
4 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Red's Performance Fixes (aka. Comp EggLayer Fix)

RedMattis tarafından 2 koleksiyonda
Red's Workshop Mods
38 öğe
Quality of Life & Base Pack
44 öğe
Açıklama
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay!




As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah!

I bet you're seeing the title image and thinking: Well, that's probably with a farm full of chicken over half a day, that's neat but I don- NOPE! ONE Turkey. The 40 or so pawns and animals on map but together couldn't challenge our clucking satan.

The egg method also checks every single Hediff and (every single gene if human). As well as calling on expensive (and sometimes generically patched) StatDefs, accessing the same frequently patched property several times, and so on. It's not a great comp.


After. And letting it run for a lot more ticks. Negligible amount of calls


Also after: Performance with of 77 chickens at TPS 900 (Speed 3 in RimWorld is 360TPS). This image is taken while also using various animal-related Vanilla Expanded Mods, Big & Small + all sub-mods, and Humanoid Alien Races. All of which absolutely hate the vanilla egg layer comp.



Compatibility & FAQ
No known compatibility issues. Should in theory work with just about any mod.

Confirmed to work with Rocketman, Performance Fish, etc. Highly likely to get along perfectly well with any others too.

Note that this mod only replaces egg-laying-progress-tracking using Ludeon’s standard method. Derived versions (subclasses) won’t be affected. Most mods don't subclass egg'laying though, so they will benefit from this mod.

Should be safe to add or remove from existing games.


Instructions
Likely to work best late in your modlists. That way it can patch vanilla egg-laying behavior if patched into animals by other mods.




Mod Discord
[discord.gg][ko-fi.com]
153 Yorum
Zorelnam 22 saat önce 
o7
Deimos kai Aischylos 20 Haz @ 11:52 
In the arms of the angeeeeels...
lloki 19 Haz @ 14:00 
o7
RedMattis  [yaratıcı] 19 Haz @ 5:13 
@Gerewoatle

Remains to be seen which ones and if most people will need then, but there will always be wins to be found in terms of performance. :)
CloudJuri 19 Haz @ 3:39 
o7
Brother Flacidius 18 Haz @ 6:16 
o7
Scout Gaming 18 Haz @ 6:15 
o7
Gerewoatle 17 Haz @ 14:53 
@RedMattis - Do you happen to know if the other major performance mods are still necessary (or at least useful) in some capacity?
RedMattis  [yaratıcı] 17 Haz @ 12:56 
@AzoorFox
Those dastardly Ludeon programmers gleefully stole my mod! :'D

It is not needed for 1.6. :)

@Chαsε
The devs were pretty honest about having seen this mod and going "Oh... We should fix that!"

Mission accomplished imo. I could ask for nothing better than the performance mod no longer being needed because devs fixed the issue. :D
FluidBridge032 17 Haz @ 6:51 
o7