RimWorld
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Red's Performance Fixes (aka. Comp EggLayer Fix)
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Mod, 1.4, 1.5
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2024년 10월 5일 오전 7시 29분
2024년 10월 6일 오전 1시 22분
업데이트 노트 4개 (보기)

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Red's Performance Fixes (aka. Comp EggLayer Fix)

RedMattis님의 2 모음집
Red's Workshop Mods
아이템 38개
Quality of Life & Base Pack
아이템 44개
설명
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay!




As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah!

I bet you're seeing the title image and thinking: Well, that's probably with a farm full of chicken over half a day, that's neat but I don- NOPE! ONE Turkey. The 40 or so pawns and animals on map but together couldn't challenge our clucking satan.

The egg method also checks every single Hediff and (every single gene if human). As well as calling on expensive (and sometimes generically patched) StatDefs, accessing the same frequently patched property several times, and so on. It's not a great comp.


After. And letting it run for a lot more ticks. Negligible amount of calls


Also after: Performance with of 77 chickens at TPS 900 (Speed 3 in RimWorld is 360TPS). This image is taken while also using various animal-related Vanilla Expanded Mods, Big & Small + all sub-mods, and Humanoid Alien Races. All of which absolutely hate the vanilla egg layer comp.



Compatibility & FAQ
No known compatibility issues. Should in theory work with just about any mod.

Confirmed to work with Rocketman, Performance Fish, etc. Highly likely to get along perfectly well with any others too.

Note that this mod only replaces egg-laying-progress-tracking using Ludeon’s standard method. Derived versions (subclasses) won’t be affected. Most mods don't subclass egg'laying though, so they will benefit from this mod.

Should be safe to add or remove from existing games.


Instructions
Likely to work best late in your modlists. That way it can patch vanilla egg-laying behavior if patched into animals by other mods.




Mod Discord
[discord.gg][ko-fi.com]
댓글 153
Zorelnam 2025년 6월 21일 오전 6시 09분 
o7
Deimos kai Aischylos 2025년 6월 20일 오전 11시 52분 
In the arms of the angeeeeels...
lloki 2025년 6월 19일 오후 2시 00분 
o7
RedMattis  [작성자] 2025년 6월 19일 오전 5시 13분 
@Gerewoatle

Remains to be seen which ones and if most people will need then, but there will always be wins to be found in terms of performance. :)
CloudJuri 2025년 6월 19일 오전 3시 39분 
o7
Brother Flacidius 2025년 6월 18일 오전 6시 16분 
o7
Scout Gaming 2025년 6월 18일 오전 6시 15분 
o7
Gerewoatle 2025년 6월 17일 오후 2시 53분 
@RedMattis - Do you happen to know if the other major performance mods are still necessary (or at least useful) in some capacity?
RedMattis  [작성자] 2025년 6월 17일 오후 12시 56분 
@AzoorFox
Those dastardly Ludeon programmers gleefully stole my mod! :'D

It is not needed for 1.6. :)

@Chαsε
The devs were pretty honest about having seen this mod and going "Oh... We should fix that!"

Mission accomplished imo. I could ask for nothing better than the performance mod no longer being needed because devs fixed the issue. :D
FluidBridge032 2025년 6월 17일 오전 6시 51분 
o7